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BV_node.h

00001 /*
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00034 
00038 #ifndef FCL_BV_NODE_H
00039 #define FCL_BV_NODE_H
00040 
00041 #include "fcl/math/vec_3f.h"
00042 #include "fcl/math/matrix_3f.h"
00043 
00044 #include "fcl/BV/BV.h"
00045 #include <iostream>
00046 
00047 namespace fcl
00048 {
00049 
00051 struct BVNodeBase
00052 {
00057   int first_child;
00058 
00061   int first_primitive;
00062 
00064   int num_primitives;
00065 
00067   inline bool isLeaf() const { return first_child < 0; }
00068 
00070   inline int primitiveId() const { return -(first_child + 1); }
00071 
00073   inline int leftChild() const { return first_child; }
00074 
00076   inline int rightChild() const { return first_child + 1; }
00077 };
00078 
00080 template<typename BV>
00081 struct BVNode : public BVNodeBase
00082 {
00084   BV bv;
00085 
00087   bool overlap(const BVNode& other) const
00088   {
00089     return bv.overlap(other.bv);
00090   }
00091 
00093   FCL_REAL distance(const BVNode& other, Vec3f* P1 = NULL, Vec3f* P2 = NULL) const
00094   {
00095     return bv.distance(other.bv, P1, P2);
00096   }
00097 
00099   Vec3f getCenter() const { return bv.center(); }
00100 
00102   Matrix3f getOrientation() const { return Matrix3f::getIdentity(); }
00103 };
00104 
00105 template<>
00106 inline Matrix3f BVNode<OBB>::getOrientation() const 
00107 {
00108   return Matrix3f(bv.axis[0][0], bv.axis[1][0], bv.axis[2][0],
00109                   bv.axis[0][1], bv.axis[1][1], bv.axis[2][1],
00110                   bv.axis[0][2], bv.axis[1][2], bv.axis[2][2]);
00111 }
00112 
00113 template<>
00114 inline Matrix3f BVNode<RSS>::getOrientation() const 
00115 {
00116   return Matrix3f(bv.axis[0][0], bv.axis[1][0], bv.axis[2][0],
00117                   bv.axis[0][1], bv.axis[1][1], bv.axis[2][1],
00118                   bv.axis[0][2], bv.axis[1][2], bv.axis[2][2]);
00119 }
00120 
00121 template<>
00122 inline Matrix3f BVNode<OBBRSS>::getOrientation() const 
00123 {
00124   return Matrix3f(bv.obb.axis[0][0], bv.obb.axis[1][0], bv.obb.axis[2][0],
00125                   bv.obb.axis[0][1], bv.obb.axis[1][1], bv.obb.axis[2][1],
00126                   bv.obb.axis[0][2], bv.obb.axis[1][2], bv.obb.axis[2][2]);
00127 }
00128 
00129 
00130 }
00131 
00132 #endif