All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends

fcl::Intersect Member List

This is the complete list of members for fcl::Intersect, including all inherited members.

intersect_EE(const Vec3f &a0, const Vec3f &b0, const Vec3f &c0, const Vec3f &d0, const Vec3f &a1, const Vec3f &b1, const Vec3f &c1, const Vec3f &d1, FCL_REAL *collision_time, Vec3f *p_i, bool useNewton=true)fcl::Intersect [static]
intersect_EE_filtered(const Vec3f &a0, const Vec3f &b0, const Vec3f &c0, const Vec3f &d0, const Vec3f &a1, const Vec3f &b1, const Vec3f &c1, const Vec3f &d1, FCL_REAL *collision_time, Vec3f *p_i, bool useNewton=true)fcl::Intersect [static]
intersect_Triangle(const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Vec3f &Q1, const Vec3f &Q2, const Vec3f &Q3, Vec3f *contact_points=NULL, unsigned int *num_contact_points=NULL, FCL_REAL *penetration_depth=NULL, Vec3f *normal=NULL)fcl::Intersect [static]
intersect_Triangle(const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Vec3f &Q1, const Vec3f &Q2, const Vec3f &Q3, const Matrix3f &R, const Vec3f &T, Vec3f *contact_points=NULL, unsigned int *num_contact_points=NULL, FCL_REAL *penetration_depth=NULL, Vec3f *normal=NULL)fcl::Intersect [static]
intersect_Triangle(const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Vec3f &Q1, const Vec3f &Q2, const Vec3f &Q3, const Transform3f &tf, Vec3f *contact_points=NULL, unsigned int *num_contact_points=NULL, FCL_REAL *penetration_depth=NULL, Vec3f *normal=NULL)fcl::Intersect [static]
intersect_VE(const Vec3f &a0, const Vec3f &b0, const Vec3f &p0, const Vec3f &a1, const Vec3f &b1, const Vec3f &p1, const Vec3f &L)fcl::Intersect [static]
intersect_VF(const Vec3f &a0, const Vec3f &b0, const Vec3f &c0, const Vec3f &p0, const Vec3f &a1, const Vec3f &b1, const Vec3f &c1, const Vec3f &p1, FCL_REAL *collision_time, Vec3f *p_i, bool useNewton=true)fcl::Intersect [static]
intersect_VF_filtered(const Vec3f &a0, const Vec3f &b0, const Vec3f &c0, const Vec3f &p0, const Vec3f &a1, const Vec3f &b1, const Vec3f &c1, const Vec3f &p1, FCL_REAL *collision_time, Vec3f *p_i, bool useNewton=true)fcl::Intersect [static]