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fcl::SplineMotion< BV > Member List

This is the complete list of members for fcl::SplineMotion< BV >, including all inherited members.

computeDWMax() const fcl::SplineMotion< BV > [inline, protected]
computeMotionBound(const BV &bv, const Vec3f &n) const fcl::SplineMotion< BV > [inline, virtual]
computeMotionBound(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &n) const fcl::SplineMotion< BV > [inline, virtual]
computeMotionBound(const RSS &bv, const Vec3f &n) constfcl::SplineMotion< BV >
computeSplineParameter()fcl::SplineMotion< BV > [inline, protected]
computeTBound(const Vec3f &n) const fcl::SplineMotion< BV > [inline, protected]
getCurrentRotation(Matrix3f &R) const fcl::SplineMotion< BV > [inline, virtual]
getCurrentTransform(Matrix3f &R, Vec3f &T) const fcl::SplineMotion< BV > [inline, virtual]
getCurrentTransform(Transform3f &tf_) const fcl::SplineMotion< BV > [inline, virtual]
getCurrentTranslation(Vec3f &T) const fcl::SplineMotion< BV > [inline, virtual]
getWeight0(FCL_REAL t) const fcl::SplineMotion< BV > [inline, protected]
getWeight1(FCL_REAL t) const fcl::SplineMotion< BV > [inline, protected]
getWeight2(FCL_REAL t) const fcl::SplineMotion< BV > [inline, protected]
getWeight3(FCL_REAL t) const fcl::SplineMotion< BV > [inline, protected]
integrate(double dt)fcl::SplineMotion< BV > [inline, virtual]
RAfcl::SplineMotion< BV > [protected]
RBfcl::SplineMotion< BV > [protected]
RCfcl::SplineMotion< BV > [protected]
Rdfcl::SplineMotion< BV > [protected]
Rd0Rd0fcl::SplineMotion< BV > [protected]
Rd0Rd1fcl::SplineMotion< BV > [protected]
Rd0Rd2fcl::SplineMotion< BV > [protected]
Rd0Rd3fcl::SplineMotion< BV > [protected]
Rd1Rd1fcl::SplineMotion< BV > [protected]
Rd1Rd2fcl::SplineMotion< BV > [protected]
Rd1Rd3fcl::SplineMotion< BV > [protected]
Rd2Rd2fcl::SplineMotion< BV > [protected]
Rd2Rd3fcl::SplineMotion< BV > [protected]
Rd3Rd3fcl::SplineMotion< BV > [protected]
SplineMotion(const Vec3f &Td0, const Vec3f &Td1, const Vec3f &Td2, const Vec3f &Td3, const Vec3f &Rd0, const Vec3f &Rd1, const Vec3f &Rd2, const Vec3f &Rd3)fcl::SplineMotion< BV > [inline]
TAfcl::SplineMotion< BV > [protected]
TBfcl::SplineMotion< BV > [protected]
TCfcl::SplineMotion< BV > [protected]
Tdfcl::SplineMotion< BV > [protected]
tffcl::SplineMotion< BV > [protected]
tf_tfcl::SplineMotion< BV > [protected]
~MotionBase()fcl::MotionBase< BV > [inline, virtual]