getQuatRotation() const | fcl::Transform3f | [inline] |
getRotation() const | fcl::Transform3f | [inline] |
getTranslation() const | fcl::Transform3f | [inline] |
inverse() | fcl::Transform3f | [inline] |
inverseTimes(const Transform3f &other) const | fcl::Transform3f | [inline] |
isIdentity() const | fcl::Transform3f | [inline] |
operator *(const Transform3f &other) const | fcl::Transform3f | [inline] |
operator *=(const Transform3f &other) | fcl::Transform3f | [inline] |
operator=(const Transform3f &tf) | fcl::Transform3f | [inline] |
setIdentity() | fcl::Transform3f | [inline] |
setQuatRotation(const Quaternion3f &q_) | fcl::Transform3f | [inline] |
setRotation(const Matrix3f &R_) | fcl::Transform3f | [inline] |
setTransform(const Matrix3f &R_, const Vec3f &T_) | fcl::Transform3f | [inline] |
setTransform(const Quaternion3f &q_, const Vec3f &T_) | fcl::Transform3f | [inline] |
setTranslation(const Vec3f &T_) | fcl::Transform3f | [inline] |
transform(const Vec3f &v) const | fcl::Transform3f | [inline] |
Transform3f() | fcl::Transform3f | [inline] |
Transform3f(const Matrix3f &R_, const Vec3f &T_) | fcl::Transform3f | [inline] |
Transform3f(const Quaternion3f &q_, const Vec3f &T_) | fcl::Transform3f | [inline] |
Transform3f(const Matrix3f &R_) | fcl::Transform3f | [inline] |
Transform3f(const Quaternion3f &q_) | fcl::Transform3f | [inline] |
Transform3f(const Vec3f &T_) | fcl::Transform3f | [inline] |
Transform3f(const Transform3f &tf) | fcl::Transform3f | [inline] |