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kDOP.h

00001 /*
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00034 
00037 #ifndef FCL_KDOP_H
00038 #define FCL_KDOP_H
00039 
00040 
00041 #include "fcl/math/vec_3f.h"
00042 
00043 namespace fcl
00044 {
00045 
00046 
00059 template<size_t N>
00060 class KDOP
00061 {
00062 public:
00063 
00065   KDOP();
00066 
00068   KDOP(const Vec3f& v);
00069 
00071   KDOP(const Vec3f& a, const Vec3f& b);
00072   
00074   bool overlap(const KDOP<N>& other) const;
00075 
00077   bool inside(const Vec3f& p) const;
00078 
00080   KDOP<N>& operator += (const Vec3f& p);
00081 
00083   KDOP<N>& operator += (const KDOP<N>& other);
00084 
00086   KDOP<N> operator + (const KDOP<N>& other) const;
00087 
00089   inline FCL_REAL width() const
00090   {
00091     return dist_[N / 2] - dist_[0];
00092   }
00093 
00095   inline FCL_REAL height() const
00096   {
00097     return dist_[N / 2 + 1] - dist_[1];
00098   }
00099 
00101   inline FCL_REAL depth() const
00102   {
00103     return dist_[N / 2 + 2] - dist_[2];
00104   }
00105 
00107   inline FCL_REAL volume() const
00108   {
00109     return width() * height() * depth();
00110   }
00111 
00113   inline FCL_REAL size() const
00114   {
00115     return width() * width() + height() * height() + depth() * depth();
00116   }
00117 
00119   inline Vec3f center() const
00120   {
00121     return Vec3f(dist_[0] + dist_[N / 2], dist_[1] + dist_[N / 2 + 1], dist_[2] + dist_[N / 2 + 2]) * 0.5;
00122   }
00123 
00125   FCL_REAL distance(const KDOP<N>& other, Vec3f* P = NULL, Vec3f* Q = NULL) const;
00126 
00127 private:
00129   FCL_REAL dist_[N];
00130 
00131 public:
00132   inline FCL_REAL dist(std::size_t i) const
00133   {
00134     return dist_[i];
00135   }
00136 
00137   inline FCL_REAL& dist(std::size_t i)
00138   {
00139     return dist_[i];
00140   }
00141 
00142 
00143 };
00144 
00145 
00147 template<size_t N>
00148 KDOP<N> translate(const KDOP<N>& bv, const Vec3f& t);
00149 
00150 }
00151 
00152 #endif