Abstract: We present a new method,
Motion Picture Texture Compression (MPTC),
to compress a series of video frames into a compressed video-texture format,
such that the decoded output can be rendered using commodity texture mapping hardware.
Our approach reduces the file size of compressed textures by exploiting redundancies in both
the temporal and spatial domains. Furthermore, we ensure that the overall rendering quality of
the compressed video-textures is comparable to that of compressed image-textures.
At runtime, we render each frame of the video decoded from the MPTC format using texture
mapping hardware on GPUs. Overall, MPTC improves the bandwidth from CPU to GPU memory up
to 4-6X on a desktop and enables rendering of high-resolution videos (2K or higher)
on current Head Mounted Displays (HMDs). We observe 3-4X improvement in rendering speeds
for rendering high-resolution videos on desktop. Furthermore, we observe 9-10X
improvement in frame rate on mobile platforms using a series of compressed-image
textures for rendering high-resolution videos.
Comparison figure.