Menge
Modular Pedestrian Simulation Framework for Research and Development
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ConditionDatabase.h
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5 Menge
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38 
47 #ifndef __CONDITION_DATABASE_H__
48 #define __CONDITION_DATABASE_H__
49 
50 #include "ElementDatabase.h"
52 #include "Transitions/Condition.h"
53 
54 namespace Menge {
55 
56  namespace BFSM {
60  typedef ElementDB< ConditionFactory, Condition > ConditionDB;
61 
62  } // namespace BFSM
63 
64 #ifndef DOXYGEN_SHOULD_SKIP_THIS
65 
70 
75 
76 #endif // DOXYGEN_SHOULD_SKIP_THIS
77 
78 } // namespace Menge
79 #endif // __CONDITION_DATABASE_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
The factory for parsing xml data for transition conditions and instantiating the appropriate class...
static void addBuiltins()
Adds the built-in factories to the database.
Definition: ElementDatabase.h:197
The namespace contains the Behavior Finite State Machine (BFSM) definition.
static std::string getElementName()
Returns the name of the element managed by this database.
Definition: ElementDatabase.h:200
The base (templated) implementation of the database that tracks plug-in elements. ...
The basis for determining the conditions under which transitions become "active" (and are taken)...