111 #endif // __ELEMENT_H__
virtual SceneGraph::GLNode * getSGNode()
Returns an optional visualization element associated with the element.
Definition: Element.h:107
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
An abstact class – a generic, scene graph node.
Definition: GLNode.h:66
virtual BFSM::Task * getTask()
Return an optional task associated with this element.
Definition: Element.h:97
Sets up the proper compiler directives for platform and dll export/import.
The basic interface of extendible Menge Elements.
Definition: Element.h:67
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
void destroy()
This supplants the destructor.
Definition: Element.h:83
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Interface for basic FSM task.
Definition: Task.h:110