Menge
Modular Pedestrian Simulation Framework for Research and Development
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Element.h
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3 License
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5 Menge
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37 */
38 
44 #ifndef __ELEMENT_H__
45 #define __ELEMENT_H__
46 
47 #include "CoreConfig.h"
48 
49 namespace Menge {
50 
51  // forward declarations
52  namespace SceneGraph {
53  class GLNode;
54  }
55 
56  namespace BFSM {
57  class Task;
58  }
59 
67  class MENGE_API Element {
68  public:
83  void destroy() { delete this; }
84 
97  virtual BFSM::Task * getTask() { return 0x0; }
98 
107  virtual SceneGraph::GLNode * getSGNode() { return 0x0; }
108  };
109 } // namespace Menge
110 
111 #endif // __ELEMENT_H__
virtual SceneGraph::GLNode * getSGNode()
Returns an optional visualization element associated with the element.
Definition: Element.h:107
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
An abstact class – a generic, scene graph node.
Definition: GLNode.h:66
virtual BFSM::Task * getTask()
Return an optional task associated with this element.
Definition: Element.h:97
Sets up the proper compiler directives for platform and dll export/import.
The basic interface of extendible Menge Elements.
Definition: Element.h:67
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
void destroy()
This supplants the destructor.
Definition: Element.h:83
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Interface for basic FSM task.
Definition: Task.h:110