Menge
Modular Pedestrian Simulation Framework for Research and Development
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FSMDescrip.h
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38 
44 #ifndef __CONFIG_H__
45 #define __CONFIG_H__
46 
47 #include <string>
48 #include <map>
49 #include <list>
50 
51 #include "fsmCommon.h"
52 
53 
54 // Configuration description classes
55 #include "StateDescrip.h"
57 #include "resources/VectorField.h"
58 
59 #include "Logger.h"
60 #include "os.h"
61 #include "tinyxml.h"
62 
63 
64 namespace Menge {
65 
66  // forward declarations
67  namespace Agents {
68  class SimulatorInterface;
69  }
70 
71  namespace BFSM {
72  // Forward declaration
73  class FSM;
74  class GoalSet;
75  class Task;
76  class State;
77  class Transition;
78  class StateDescrip;
79  class VelModifier;
80 
84  class FSMDescrip {
85  public:
89  FSMDescrip();
90 
94  ~FSMDescrip();
95 
108  State * addState( StateDescrip * sData );
109 
118  bool loadFromXML( const std::string & xmlName, bool verbose );
119 
128  friend FSM * buildFSM( FSMDescrip & fsmDescrip, Agents::SimulatorInterface * sim, bool VERBOSE );
129 
137  friend Logger & operator<<( Logger & out, const FSMDescrip & fsmDescrip );
138 
139  protected:
140 
149  void addTransition( const std::string & name, Transition * trans );
150 
154  std::list< StateDescrip * > _states;
155 
159  std::map< std::string, std::list< Transition * > > _transitions;
160 
164  std::map< std::string, State * > _stateNameMap;
165 
169  std::list< Task * > _tasks;
170 
177  std::map< size_t, GoalSet * > _goalSets;
178 
182  std::vector< VelModifier * > _velModifiers;
183 
187  std::string _behaviorFldr;
188 
189  };
190  } // namespace BFSM
191 } // namespace Menge
192 
193 #endif // __CONFIG_H__
The transition between BFSM states.
Definition: Transition.h:67
The basic state of the behavior finite state machine.
Definition: State.h:123
bool loadFromXML(const std::string &xmlName, bool verbose)
Initializes the configuration from an xml file.
Definition: FSMDescrip.cpp:109
std::list< StateDescrip * > _states
List of state descriptions.
Definition: FSMDescrip.h:154
The full description of the behavioral finite state machine.
Definition: FSMDescrip.h:84
The state (and state goal) specification in the behavior configuration file.
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
The basic class for all on-disk resources.
The description of a state (see State).
Definition: StateDescrip.h:70
std::list< Task * > _tasks
A map from agent class id to a behavior description instance.
Definition: FSMDescrip.h:169
The basic simulator interface required by the fsm.
Definition: SimulatorInterface.h:66
An html logger - writes messages to a formatted html file.
Definition: Logger.h:59
FSMDescrip()
Default constructor.
Definition: FSMDescrip.cpp:64
The specificaiton of a message logger for menge, such that all messages to the system get properly re...
std::vector< VelModifier * > _velModifiers
A list of velocity modifiers to be applied to all states in the simulator.
Definition: FSMDescrip.h:182
~FSMDescrip()
Destructor.
Definition: FSMDescrip.cpp:69
Various operating-system-dependent file-system operations.
std::map< std::string, std::list< Transition * > > _transitions
List of transitions.
Definition: FSMDescrip.h:159
Templated class for the behavior finite state machine.
Definition: FSM.h:126
State * addState(StateDescrip *sData)
Instantiates a state based on the description.
Definition: FSMDescrip.cpp:96
The namespace contains the Behavior Finite State Machine (BFSM) definition.
The definition of a 2D vector field.
Collection of convenient pre-compiler information for fsm definitions.
void addTransition(const std::string &name, Transition *trans)
Adds the transition(s) associated with the given name.
Definition: FSMDescrip.cpp:212
std::map< size_t, GoalSet * > _goalSets
A mapping of goal sets to goals. The goal sets are represented by their id. The goals for each goal s...
Definition: FSMDescrip.h:177
std::string _behaviorFldr
The folder in which the behavior specification file appears.
Definition: FSMDescrip.h:187
friend FSM * buildFSM(FSMDescrip &fsmDescrip, Agents::SimulatorInterface *sim, bool VERBOSE)
Creates an FSM instance from the config file.
Definition: buildFSM.cpp:72
friend Logger & operator<<(Logger &out, const FSMDescrip &fsmDescrip)
Friend operator for printing the behavior configuration to an output stream.
Definition: FSMDescrip.cpp:227
std::map< std::string, State * > _stateNameMap
Map of state names to states.
Definition: FSMDescrip.h:164
The namespace that contains the basic simulation mechanisms.