Menge
Modular Pedestrian Simulation Framework for Research and Development
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GoalFactory.h
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5 Menge
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38 
45 #ifndef __GOAL_FACTORY_H__
46 #define __GOAL_FACTORY_H__
47 
48 #include "CoreConfig.h"
49 #include <string>
50 
51 #include "ElementFactory.h"
52 #include "Goals/Goal.h"
53 #include "tinyxml.h"
54 
55 namespace Menge {
56 
57  namespace BFSM {
62  class MENGE_API GoalFactory : public ElementFactory< Goal > {
63  public:
67  GoalFactory();
68 
69  protected:
88  virtual bool setFromXML( Goal * goal, TiXmlElement * node, const std::string & behaveFldr ) const;
89 
93  size_t _idID;
94 
98  size_t _capacityID;
99 
103  size_t _weightID;
104  };
105  } // namespace BFSM
106 } // namespace Menge
107 
108 #endif // __GOAL_FACTORY_H__
A class for parsing the xml description of a goal and instantiating particular instances.
Definition: GoalFactory.h:62
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
size_t _capacityID
The identifier for the "capacity" size_t attribute.
Definition: GoalFactory.h:98
Defines the goal classes for agent behaviors.
The base, abstract class defining goals.
Definition: Goal.h:110
The base (templated) implementation of a factory for a plug-in element.
size_t _weightID
The identifier for the "weight" size_t attribute.
Definition: GoalFactory.h:103
The templated base class for a plugin element.
Definition: VelComponent.h:58
The namespace contains the Behavior Finite State Machine (BFSM) definition.
size_t _idID
The identifier for the "id" size_t attribute.
Definition: GoalFactory.h:93