Menge
Modular Pedestrian Simulation Framework for Research and Development
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GoalOBB.h
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38 
44 #ifndef __GOAL_OBB_H__
45 #define __GOAL_OBB_H__
46 
47 #include "CoreConfig.h"
48 #include "fsmCommon.h"
49 #include "Goals/Goal.h"
50 #include "Goals/GoalFactory.h"
51 
52 namespace Menge {
53 
54  namespace BFSM {
63  class MENGE_API OBBGoal : public Goal {
64  public:
68  OBBGoal();
69 
76  virtual float squaredDistance( const Vector2 & pt ) const;
77 
91  virtual void setDirections( const Vector2 & q, float r, Agents::PrefVelocity & directions ) const;
92 
108  virtual Vector2 getTargetPoint( const Vector2 & q, float r ) const;
109 
113  virtual Vector2 getCentroid() const;
114 
121  inline void setPivot( float x, float y ) { _pivot.set( x, y ); }
122 
128  inline void setPivot( const Vector2 & p ) { _pivot.set( p ); }
129 
136  inline void setSize( float w, float h ) { _size.set( w, h ); }
137 
143  inline void setSize( const Vector2 & size ) { _size.set( size ); }
144 
150  void setRotation( float angle );
151 
152  protected:
156  virtual void drawGLGeometry() const;
157 
162 
167 
174 
181  };
182 
186  class MENGE_API OBBGoalFactory : public GoalFactory {
187  public:
191  OBBGoalFactory();
192 
201  virtual const char * name() const { return "OBB"; }
202 
210  virtual const char * description() const {
211  return "An agent goal consisting of an oriented bounding box in two-dimensional space";
212  };
213 
214  protected:
220  Goal * instance() const { return new OBBGoal(); }
221 
234  virtual bool setFromXML( Goal * goal, TiXmlElement * node, const std::string & behaveFldr ) const;
235 
239  size_t _xID;
240 
244  size_t _yID;
245 
249  size_t _wID;
250 
254  size_t _hID;
255 
259  size_t _aID;
260  };
261  } // namespace BFSM
262 } // namespace Menge
263 
264 #endif // __GOAL_OBB_H__
virtual const char * description() const
A description of the goal.
Definition: GoalOBB.h:210
A class for parsing the xml description of a goal and instantiating particular instances.
Definition: GoalFactory.h:62
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
void setSize(float w, float h)
Set the AABB's size.
Definition: GoalOBB.h:136
Vector2 _rot0
The first column of the rotation matrix A point, p, can be rotated to the box's orientation as: Vecto...
Definition: GoalOBB.h:173
Defines the goal classes for agent behaviors.
The base, abstract class defining goals.
Definition: Goal.h:110
Vector2 _rot1
The second column of the rotation matrix A point, p, can be rotated to the box's orientation as: Vect...
Definition: GoalOBB.h:180
virtual const char * name() const
The name of the goal type.
Definition: GoalOBB.h:201
size_t _yID
The identifier for the "y" float attribute.
Definition: GoalOBB.h:244
size_t _wID
The identifier for the "width" float attribute.
Definition: GoalOBB.h:249
Factory for the OBBGoal.
Definition: GoalOBB.h:186
Vector2 _size
The size of the box region beyond the minimum point.
Definition: GoalOBB.h:166
size_t _hID
The identifier for the "height" float attribute.
Definition: GoalOBB.h:254
void setPivot(const Vector2 &p)
Set the OBB's pivot point.
Definition: GoalOBB.h:128
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Collection of convenient pre-compiler information for fsm definitions.
An oriented bounding box goal region with uniform probability.
Definition: GoalOBB.h:63
void setSize(const Vector2 &size)
Set the AABB's size.
Definition: GoalOBB.h:143
The definition of a preferred velocity.
Definition: PrefVelocity.h:68
void setPivot(float x, float y)
Set the OBB's pivot point.
Definition: GoalOBB.h:121
Goal * instance() const
Create an instance of this class's goal.
Definition: GoalOBB.h:220
size_t _aID
The identifier for the "angle" float attribute.
Definition: GoalOBB.h:259
size_t _xID
The identifier for the "x" float attribute.
Definition: GoalOBB.h:239
Vector2 _pivot
The minimum point in the box region.
Definition: GoalOBB.h:161
The factory for parsing xml data and instantiating goals.