45 #ifndef __NULL_VIEWER_H__
46 #define __NULL_VIEWER_H__
100 void setFixedStep(
float stepSize );
120 #endif // __NULL_VIEWER_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
Lap timer. A timer which supports "laps" i.e., single calls which measure from the last "tick" to thi...
Definition: Profiler.h:112
The namespace containing visualization functionality for the pedestrian simulation.
Definition: GLViewer.h:64
LapTimer _fpsTimer
Timer for determining computation time.
Definition: NullViewer.h:116
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
float _stepSize
The step size for fixed-step simulation.
Definition: NullViewer.h:111
The off-line context for running a simulation.
Definition: NullViewer.h:72
The class which contains the entire drawable scene.
Definition: GLScene.h:72
Functionality for timing and profiling the program.
SceneGraph::GLScene * _scene
The GLScene to draw.
Definition: NullViewer.h:106