This is the complete list of members for RVO.Simulator, including all inherited members.
addAgent(Vector2 position) | RVO.Simulator | inline |
addAgent(Vector2 position, float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity) | RVO.Simulator | inline |
addObstacle(IList< Vector2 > vertices) | RVO.Simulator | inline |
Clear() | RVO.Simulator | inline |
doStep() | RVO.Simulator | inline |
getAgentAgentNeighbor(int agentNo, int neighborNo) | RVO.Simulator | inline |
getAgentMaxNeighbors(int agentNo) | RVO.Simulator | inline |
getAgentMaxSpeed(int agentNo) | RVO.Simulator | inline |
getAgentNeighborDist(int agentNo) | RVO.Simulator | inline |
getAgentNumAgentNeighbors(int agentNo) | RVO.Simulator | inline |
getAgentNumObstacleNeighbors(int agentNo) | RVO.Simulator | inline |
getAgentObstacleNeighbor(int agentNo, int neighborNo) | RVO.Simulator | inline |
getAgentOrcaLines(int agentNo) | RVO.Simulator | inline |
getAgentPosition(int agentNo) | RVO.Simulator | inline |
getAgentPrefVelocity(int agentNo) | RVO.Simulator | inline |
getAgentRadius(int agentNo) | RVO.Simulator | inline |
getAgentTimeHorizon(int agentNo) | RVO.Simulator | inline |
getAgentTimeHorizonObst(int agentNo) | RVO.Simulator | inline |
getAgentVelocity(int agentNo) | RVO.Simulator | inline |
getGlobalTime() | RVO.Simulator | inline |
getNextObstacleVertexNo(int vertexNo) | RVO.Simulator | inline |
getNumAgents() | RVO.Simulator | inline |
getNumObstacleVertices() | RVO.Simulator | inline |
GetNumWorkers() | RVO.Simulator | inline |
getObstacleVertex(int vertexNo) | RVO.Simulator | inline |
getPrevObstacleVertexNo(int vertexNo) | RVO.Simulator | inline |
getTimeStep() | RVO.Simulator | inline |
Instance (defined in RVO.Simulator) | RVO.Simulator | static |
processObstacles() | RVO.Simulator | inline |
queryVisibility(Vector2 point1, Vector2 point2, float radius) | RVO.Simulator | inline |
setAgentDefaults(float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity) | RVO.Simulator | inline |
setAgentMaxNeighbors(int agentNo, int maxNeighbors) | RVO.Simulator | inline |
setAgentMaxSpeed(int agentNo, float maxSpeed) | RVO.Simulator | inline |
setAgentNeighborDist(int agentNo, float neighborDist) | RVO.Simulator | inline |
setAgentPosition(int agentNo, Vector2 position) | RVO.Simulator | inline |
setAgentPrefVelocity(int agentNo, Vector2 prefVelocity) | RVO.Simulator | inline |
setAgentRadius(int agentNo, float radius) | RVO.Simulator | inline |
setAgentTimeHorizon(int agentNo, float timeHorizon) | RVO.Simulator | inline |
setAgentTimeHorizonObst(int agentNo, float timeHorizonObst) | RVO.Simulator | inline |
setAgentVelocity(int agentNo, Vector2 velocity) | RVO.Simulator | inline |
setGlobalTime(float globalTime) | RVO.Simulator | inline |
SetNumWorkers(int numWorkers) | RVO.Simulator | inline |
setTimeStep(float timeStep) | RVO.Simulator | inline |