RVO.Simulator Member List

This is the complete list of members for RVO.Simulator, including all inherited members.

addAgent(Vector2 position)RVO.Simulatorinline
addAgent(Vector2 position, float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity)RVO.Simulatorinline
addObstacle(IList< Vector2 > vertices)RVO.Simulatorinline
Clear()RVO.Simulatorinline
doStep()RVO.Simulatorinline
getAgentAgentNeighbor(int agentNo, int neighborNo)RVO.Simulatorinline
getAgentMaxNeighbors(int agentNo)RVO.Simulatorinline
getAgentMaxSpeed(int agentNo)RVO.Simulatorinline
getAgentNeighborDist(int agentNo)RVO.Simulatorinline
getAgentNumAgentNeighbors(int agentNo)RVO.Simulatorinline
getAgentNumObstacleNeighbors(int agentNo)RVO.Simulatorinline
getAgentObstacleNeighbor(int agentNo, int neighborNo)RVO.Simulatorinline
getAgentOrcaLines(int agentNo)RVO.Simulatorinline
getAgentPosition(int agentNo)RVO.Simulatorinline
getAgentPrefVelocity(int agentNo)RVO.Simulatorinline
getAgentRadius(int agentNo)RVO.Simulatorinline
getAgentTimeHorizon(int agentNo)RVO.Simulatorinline
getAgentTimeHorizonObst(int agentNo)RVO.Simulatorinline
getAgentVelocity(int agentNo)RVO.Simulatorinline
getGlobalTime()RVO.Simulatorinline
getNextObstacleVertexNo(int vertexNo)RVO.Simulatorinline
getNumAgents()RVO.Simulatorinline
getNumObstacleVertices()RVO.Simulatorinline
GetNumWorkers()RVO.Simulatorinline
getObstacleVertex(int vertexNo)RVO.Simulatorinline
getPrevObstacleVertexNo(int vertexNo)RVO.Simulatorinline
getTimeStep()RVO.Simulatorinline
Instance (defined in RVO.Simulator)RVO.Simulatorstatic
processObstacles()RVO.Simulatorinline
queryVisibility(Vector2 point1, Vector2 point2, float radius)RVO.Simulatorinline
setAgentDefaults(float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity)RVO.Simulatorinline
setAgentMaxNeighbors(int agentNo, int maxNeighbors)RVO.Simulatorinline
setAgentMaxSpeed(int agentNo, float maxSpeed)RVO.Simulatorinline
setAgentNeighborDist(int agentNo, float neighborDist)RVO.Simulatorinline
setAgentPosition(int agentNo, Vector2 position)RVO.Simulatorinline
setAgentPrefVelocity(int agentNo, Vector2 prefVelocity)RVO.Simulatorinline
setAgentRadius(int agentNo, float radius)RVO.Simulatorinline
setAgentTimeHorizon(int agentNo, float timeHorizon)RVO.Simulatorinline
setAgentTimeHorizonObst(int agentNo, float timeHorizonObst)RVO.Simulatorinline
setAgentVelocity(int agentNo, Vector2 velocity)RVO.Simulatorinline
setGlobalTime(float globalTime)RVO.Simulatorinline
SetNumWorkers(int numWorkers)RVO.Simulatorinline
setTimeStep(float timeStep)RVO.Simulatorinline