2007 ACM SIGGRAPH Course on
Strands and Hair -- Modeling, Simulation and Rendering

Thursday, August 9, 8:30am - 5:30pm
Room 7A/B San Diego Convention Center

Course Overview

Summary Statement

The last six years has seen a renaissance in hair modeling, rendering and animation. We cover the gamut of hair simulation problems and present working solutions. The course covers both recent and novel research ideas, and time tested industrial practices that resulted in spectacular imagery.

Available for download:

  • Course Proposal
  • Course Notes


  • Course Organizer

    Sunil Hadap
    Adobe Systems, formerly PDI/DreamWorks
    sunilhadap@acm.org


    Course Presenters (in the order of presentation)

  • Marie-Paul Cani
    National Polytechnique de Grenoble, France
    Marie-Paule.Cani@imag.fr

  • Sunil Hadap
    Adobe Systems, formerly PDI/Dreamworks, USA
    sunilhadap@acm.org

  • Florence Bertails
    University of British Columbia, Canada
    bertails@cs.ubc.ca

  • Ming C. Lin
    University of North Carolina at Chapel Hill, USA
    lin@cs.unc.edu

  • Kelly Ward
    Disney Animation, USA
    kelly.ward@disney.com

  • Steve Marschner
    Cornell University, USA
    srm@cs.cornell.edu

  • Tae-Yong Kim
    Rhythm & Hues Studios, USA
    tae@rhythm.com

  • Zoran Kacic-Alesic
    Industrial Light & Magic, USA
    zoran@ilm.com


  • Abstract

    The course is aimed at an intermediate level and addresses the special-effects developers and technical directors who are looking for innovation as well as proven methodologies in hair simulation. The audience will get a good grasp of the state of the art in hair simulation and will have plenty of working solutions that they can readily implement in their production pipelines. The course will also be a boot-camp for aspiring computer graphics researchers interested in physically based modeling in computer graphics. The course will cover all the three main tasks in hair simulation: hairstyling, hair animation and hair rendering. First, an overview of various proposed models in the past and present, together with their strengths and weaknesses, will be presented. Subsequently, the latest methodologies pertaining to each of the tasks will be covered.

    For hair dynamics, we will cover an elaborate as well as viable stiffness dynamics model of an individual hair strand. We will present novel models for complex hair-hair, hair-body and hair-air interactions.

    For rendering, we cover issues related to shading models, multiple scattering, and volumetric shadows. We also discuss the recent advances in programmable graphics hardware in the context of hair rendering. Advanced issues production hair rendering, self shadowing and lighting models for short and long hair will also be presented.

    Copyright © 2007.