In this section we compare PVS computed by FastV using 4Kx4K uniform frusta with a PVS computed by an efficient beam tracer [Overbeck et al. 2007]. We denote the PVS computed by FastV as PVS4Kx4K and the PVS computed by the beam tracer as PVSBT. We choose 10 key frames from the armadillo sequence in the supplement video (Download) and compare PVS4Kx4K and PVSBT for the camera position of these key frames (see Figure 5). The key frames are equally spaced starting at Frame 1 (the sequence has a total of 270 key frames). Figure 4 and Table 1 summarizes our results. Note that our PVS converges to within 10% of the exact from-point beam tracing solution.
Figure 4: Comparison of PVS sizes of our baseline PVS (PVS4Kx4K) and a beam tracing [Overbeck et al. 2007] PVS (PVSBT).
Table 1: Difference in the PVS sizes of our baseline PVS (PVS4Kx4K) and a beam tracing [Overbeck et al. 2007] PVS (PVSBT) as a percentage of PVSBT.
Figure 5: Ten key frames used for comparing the from-point PVS computed by FastV and an efficient beam tracing implementation [Overbeck et al. 2007]. The PVS rendered in the images above was computed using the beam tracer [Overbeck et al. 2007].