Sound propagation in massive scenes: Our algorithm reduces precompute and runtime costs allowing hundreds of sources to be rendered on a single CPU core.
We present a method for coordinating enhanced VoIP communication between many clients in real-time. For each client a unique environmental response is generated based on the client's location in the scene. By efficiently compressing precomputed environmental responses, our system can deliver an appropriate early response for each sound source as well as a late decay for each final output stream.
Tutorial, comparison, walkthrough (2014)
Demonstration of several effects.
Diffuse reflection comparision (2014)
Comparision of results with and without diffuse simulation.