#Inventor V2.0 ascii # Produced by Deep Exploration VRML exporter # Deep Exploration 3.0.1.1658 # http://www.righthemisphere.com/ DEF geometry Separator { Coordinate3 { point [ # points 24 38887.3 1056.3 2172.29, 38887.3 1049.95 2172.29, 39120 1049.95 2172.29, 39120 1056.3 2172.29, 38887.3 1056.3 2108.79, 38887.3 1049.95 2108.79, 39120 1049.95 2108.79, 39120 1056.3 2108.79, 38887.3 1056.3 2172.29, 38887.3 1056.3 2172.29, 38887.3 1049.95 2172.29, 38887.3 1049.95 2172.29, 39120 1049.95 2172.29, 39120 1049.95 2172.29, 39120 1056.3 2172.29, 39120 1056.3 2172.29, 38887.3 1056.3 2108.79, 38887.3 1056.3 2108.79, 38887.3 1049.95 2108.79, 38887.3 1049.95 2108.79, 39120 1049.95 2108.79, 39120 1049.95 2108.79, 39120 1056.3 2108.79, 39120 1056.3 2108.79] } Normal { vector [ # points 6 0 1 0, -1 0 0, 0 0 1, 0 -1 0, 1 0 0, 0 0 -1] } ShapeHints { creaseAngle 1.5708 } NormalBinding { value PER_VERTEX_INDEXED } IndexedFaceSet { coordIndex [ 22, 16, 0, -1,22, 0, 14, -1,17, 18, 10, -1,17, 10, 8, -1,9, 11, 12, -1,9, 12, 15, -1, 19, 20, 13, -1,19, 13, 1, -1,21, 23, 3, -1,21, 3, 2, -1,4, 7, 6, -1,4, 6, 5, -1 ] normalIndex [ 0, 0, 0, -1,0, 0, 0, -1,1, 1, 1, -1,1, 1, 1, -1,2, 2, 2, -1,2, 2, 2, -1,3, 3, 3, -1, 3, 3, 3, -1,4, 4, 4, -1,4, 4, 4, -1,5, 5, 5, -1,5, 5, 5, -1 ] } }