#Inventor V2.0 ascii # Produced by Deep Exploration VRML exporter # Deep Exploration 3.0.1.1658 # http://www.righthemisphere.com/ DEF geometry Separator { Coordinate3 { point [ # points 36 42457.3 893.356 3041.65, 42508.1 893.356 3041.65, 42508.1 893.356 3048, 42463.6 893.356 3048, 42463.6 893.356 3092.45, 42457.3 893.356 3092.45, 42457.3 -199.693 3041.65, 42508.1 -199.693 3041.65, 42508.1 -199.693 3048, 42463.6 -199.693 3048, 42463.6 -199.693 3092.45, 42457.3 -199.693 3092.45, 42457.3 893.356 3041.65, 42457.3 893.356 3041.65, 42508.1 893.356 3041.65, 42508.1 893.356 3041.65, 42508.1 893.356 3048, 42508.1 893.356 3048, 42463.6 893.356 3048, 42463.6 893.356 3048, 42463.6 893.356 3092.45, 42463.6 893.356 3092.45, 42457.3 893.356 3092.45, 42457.3 893.356 3092.45, 42457.3 -199.693 3041.65, 42457.3 -199.693 3041.65, 42508.1 -199.693 3041.65, 42508.1 -199.693 3041.65, 42508.1 -199.693 3048, 42508.1 -199.693 3048, 42463.6 -199.693 3048, 42463.6 -199.693 3048, 42463.6 -199.693 3092.45, 42463.6 -199.693 3092.45, 42457.3 -199.693 3092.45, 42457.3 -199.693 3092.45] } Normal { vector [ # points 6 0 1 0, 0 -1 0, 0 0 -1, 1 0 0, 0 0 1, -1 0 0] } ShapeHints { creaseAngle 1.5708 } NormalBinding { value PER_VERTEX_INDEXED } IndexedFaceSet { coordIndex [ 18, 16, 14, -1,18, 14, 12, -1,12, 22, 20, -1,12, 20, 18, -1,9, 10, 11, -1,9, 11, 6, -1,6, 7, 8, -1,6, 8, 9, -1,13, 15, 26, -1,13, 26, 24, -1,1, 17, 28, -1,1, 28, 27, -1,2, 19, 30, -1,2, 30, 29, -1,3, 21, 32, -1,3, 32, 31, -1,4, 5, 34, -1,4, 34, 33, -1,23, 0, 25, -1,23, 25, 35, -1 ] normalIndex [ 0, 0, 0, -1,0, 0, 0, -1,0, 0, 0, -1,0, 0, 0, -1,1, 1, 1, -1,1, 1, 1, -1,1, 1, 1, -1, 1, 1, 1, -1,2, 2, 2, -1,2, 2, 2, -1,3, 3, 3, -1,3, 3, 3, -1,4, 4, 4, -1,4, 4, 4, -1, 3, 3, 3, -1,3, 3, 3, -1,4, 4, 4, -1,4, 4, 4, -1,5, 5, 5, -1,5, 5, 5, -1 ] } }