Menge
Modular Pedestrian Simulation Framework for Research and Development
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ContextSwitcher.h
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3 License
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5 Menge
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38 
45 #ifndef __CONTEXT_SWITCHER_H__
46 #define __CONTEXT_SWITCHER_H__
47 
48 #include "Context.h"
49 #include <map>
50 
51 namespace Menge {
52  namespace SceneGraph {
56  typedef std::map< SDLKey, Context * > KeyContextMap;
57 
62  class MENGE_API ContextSwitcher : public Context {
63  public:
68 
72  virtual ~ContextSwitcher();
73 
80  void addContext( Context * context, SDLKey key );
81 
89  bool switchContexts( Context * context );
90 
95  virtual void update();
96 
103  virtual void drawGL( int vWidth, int vHeight );
104 
117  virtual bool selectGL( const GLScene * scene, const GLCamera & camera, int vWidth, int vHeight, int * selectPoint );
118 
122  virtual void newGLContext();
123 
132  virtual ContextResult handleMouse( SDL_Event & e );
133 
142  virtual ContextResult handleKeyboard( SDL_Event & e );
143 
144  protected:
145 
150 
154  KeyContextMap _contexts;
155  };
156  } // namespace SceneGraph
157 } // namespace Menge
158 
159 #endif // __CONTEXT_SWITCHER_H__
SDL_Event SDL_Event
Forward declaration of the SDL event type.
Definition: Context.h:53
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Special context for switching between multiple contexts. Each context tied to a keyboard shortcut...
Definition: ContextSwitcher.h:62
The base context class for defining a how events are handled. It also is responsible drawing UI eleme...
Definition: Context.h:156
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
The class which contains the entire drawable scene.
Definition: GLScene.h:72
Defines the result of the context's consideration of user input.
Definition: Context.h:74
The class for controlling the view camera: it's position, orientation field of view, projection matrix, etc.
Definition: GLCamera.h:57
KeyContextMap _contexts
A mapping for key to context.
Definition: ContextSwitcher.h:154
Context * _activeContext
The currently active context.
Definition: ContextSwitcher.h:149
Defines a context for handling user interaction (mouse and keyboard input).