Menge
Modular Pedestrian Simulation Framework for Research and Development
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GLContextManager.h File Reference

The mechanism by which OpenGL memory structures are restored after an OpenGL context change.. More...

#include "CoreConfig.h"
#include <list>

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Classes

class  Menge::GLContextManager
 Handles updating the scene graph when there is a new OpenGL context. More...
 

Namespaces

 Menge
 The core namespace. All elements of Menge are contained in this namespace.
 

Detailed Description

The mechanism by which OpenGL memory structures are restored after an OpenGL context change..