Menge
Modular Pedestrian Simulation Framework for Research and Development
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GLLight.h
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38 
45 #ifndef __GL_LIGHT_H__
46 #define __GL_LIGHT_H__
47 
48 #include "CoreConfig.h"
49 #include <vector>
50 
51 namespace Menge {
52 
53  namespace SceneGraph {
58  class MENGE_API GLLight {
59  public:
66  enum LightSpace {
67  WORLD,
68  CAMERA
69  };
70 
80  enum LightType {
81  POINT,
82  DIRECTIONAL
83  };
84 
88  GLLight();
89 
93  void setDefaults();
94 
107  void setColor( float r, float g, float b, float a=1.0 );
108 
120  void setPosition( float x, float y, float z, float w=-1.f );
121 
128  void setLightType( LightType lightType );
129 
135  void setSpace( LightSpace space ) { _space = space; }
136 
150  void initGL( int i, LightSpace space=WORLD ) const;
151 
152 
153  protected:
158  float _diff[4];
159 
165  float _pos[4];
166 
171  };
172 
176  typedef std::vector< GLLight > GLLightVector;
177 
181  typedef GLLightVector::iterator GLLightVectorItr;
182 
186  typedef GLLightVector::const_iterator GLLightVectorCItr;
187  } // namespace SceneGraph
188 } // namespace Menge
189 #endif // __GL_LIGHT_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
void setSpace(LightSpace space)
Sets the space of the camera.
Definition: GLLight.h:135
LightSpace
Defines the space of the camera: world or camera.
Definition: GLLight.h:66
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
The OpenGL light class. Defines a light for the basic OpenGL pipeline.
Definition: GLLight.h:58
LightSpace _space
Space of the light.
Definition: GLLight.h:170
LightType
Defines the type of the light: point or directional.
Definition: GLLight.h:80