Menge
Modular Pedestrian Simulation Framework for Research and Development
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GoalSet.h
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38 
44 #ifndef __GOALSET_H__
45 #define __GOALSET_H__
46 
47 #include "fsmCommon.h"
48 #include "ReadersWriterLock.h"
49 #include <map>
50 
51 namespace Menge {
52 
53  namespace BFSM {
54 
55  // Forward declaration
56  class Goal;
57 
59 
63  class MENGE_API GoalSet {
64  public:
68  GoalSet();
69 
73  ~GoalSet();
74 
86  bool addGoal( size_t id, Goal * goal );
87 
100  Goal * getGoalByID( size_t id );
101 
114  Goal * getGoalByIDConcurrent( size_t id );
115 
128  Goal * getIthGoal( size_t i );
129 
142  Goal * getIthGoalConcurrent( size_t i );
143 
149  size_t size() const { return _goalIDs.size(); }
150 
156  size_t sizeConcurrent() const;
157 
163  Goal * getRandomGoal();
164 
170  Goal * getRandomWeightedGoal();
171 
175  void lockRead() { _lock.lockRead(); }
176 
180  void releaseRead() { _lock.releaseRead(); }
181 
182  friend class Goal;
183 
184  protected:
189  void setGoalFull( const Goal * goal ) const;
190 
196  void setGoalAvailable( const Goal * goal ) const;
197 
201  std::map< size_t, Goal * > _goals;
202 
206  mutable std::vector< size_t > _goalIDs;
207 
211  mutable float _totalWeight;
212 
217 
223  };
224 
225 
226  } // namespace BFSM
227 } // namespace Menge
228 
229 #endif //__GOALSET_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
std::vector< size_t > _goalIDs
A vector of valid identifiers in the goal set.
Definition: GoalSet.h:206
void lockRead()
Locks the goal set for a read-only operations.
Definition: GoalSet.h:175
A set of goals. Maps integer identifiers to instances of goals.
Definition: GoalSet.h:63
The base, abstract class defining goals.
Definition: Goal.h:110
The definition of a readers-writer lock.
Definition: ReadersWriterLock.h:62
size_t size() const
Reports the number of goals in the set. Not thread safe.
Definition: GoalSet.h:149
ReadersWriterLock _lock
The lock to maintain readers-writer access to the structure which control available goals...
Definition: GoalSet.h:222
float _totalWeight
The sum of all goal weights.
Definition: GoalSet.h:211
The definition of a readers-writer lock.
UniformFloatGenerator _randVal
The random die to select random and weighted goals.
Definition: GoalSet.h:216
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Collection of convenient pre-compiler information for fsm definitions.
A FloatGenerator which returns a uniformly distributed value within a defined range.
Definition: RandGenerator.h:372
std::map< size_t, Goal * > _goals
The underlying mapping from user-specified goal identifier to goal.
Definition: GoalSet.h:201
void releaseRead()
Unlocks the goal set from read-only operations.
Definition: GoalSet.h:180