Menge
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Select.h
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38 
44 #ifndef __SELECT_H__
45 #define __SELECT_H__
46 
47 #include "CoreConfig.h"
48 #include <vector>
49 #include <string>
50 
51 namespace Menge {
52 
53  namespace SceneGraph {
54 
59  class MENGE_API Selectable {
60  public:
64  Selectable();
65 
69  void loadSelectName() const;
70 
76  unsigned int getID() const { return _id; }
77 
82  virtual void dummy() { return; }
83 
89  static Selectable * getSelectedObject() { return _selectedObject; }
90 
100  static unsigned int getSelectedName() { return _selectedName; }
101 
105  static void clearSelectedObject() {
106  if ( _selectedObject ) _selectedObject->_selected = false;
107  _selectedObject = 0x0;
108  _selectedName = 0;
109  }
110 
116  static void setSelectedObject( Selectable * obj ) {
117  clearSelectedObject();
118  _selectedName = obj->_id;
119  _selectedObject = obj;
120  obj->_selected = true;
121  }
122 
129  static void selectStart();
130 
139  static bool selectEnd();
140 
144  static unsigned int nextSelectName() { return ID; }
145 
146  protected:
150  unsigned int _id;
151 
158  bool _selected;
159 
160  private:
164  static const unsigned int BUFFER_SIZE;
165 
169  static unsigned int * _buffer;
170 
176  static unsigned int ID;
177 
184  static Selectable * _selectedObject;
185 
189  static unsigned int _selectedName;
190 
194  static std::vector< Selectable * > _selectables;
195 
196  };
197 
201  typedef std::vector< Selectable * > SelectableVector;
202 
206  typedef SelectableVector::iterator SelectableVectorItr;
207 
211  typedef SelectableVector::const_iterator SelectableVectorCItr;
212 
213  } // namespace SceneGraph
214 } // namespace Menge
215 #endif // __SELECT_H__
static Selectable * getSelectedObject()
Retrives a pointer to the currently selected node.
Definition: Select.h:89
static unsigned int getSelectedName()
Returns the "name" of the currently selected object.
Definition: Select.h:100
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
virtual void dummy()
A dummy function that makes Selectable polymorphic. It enables the use of dynamic_cast. Otherwise, it is a no-op.
Definition: Select.h:82
Sets up the proper compiler directives for platform and dll export/import.
static void setSelectedObject(Selectable *obj)
Forces an arbitrary selectable to be selected.
Definition: Select.h:116
static void clearSelectedObject()
Clears the current selection.
Definition: Select.h:105
static unsigned int nextSelectName()
Reports the next available selection name.
Definition: Select.h:144
unsigned int _id
Globally unique OpenGL name for selection.
Definition: Select.h:150
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
unsigned int getID() const
Returns this object's globally unique selection id.
Definition: Select.h:76
bool _selected
Reports if this node is selcted.
Definition: Select.h:158
The class interface for selectable objects – objects which can be selectedc in the OpenGL context by...
Definition: Select.h:59