Menge
Modular Pedestrian Simulation Framework for Research and Development
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SimulatorDBEntry.h
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38 
48 #ifndef __SIMULATOR_DB_ENTRY_H__
49 #define __SIMULATOR_DB_ENTRY_H__
50 
51 #include <string>
52 #include <iostream>
53 #include "CoreConfig.h"
54 
55 namespace Menge {
56 
57  class SimSystem;
58  class BaseAgentContext;
59  namespace Agents {
60  class AgentInitializer;
61  class SimulatorInterface;
62  }
63  namespace SceneGraph {
64  class GLScene;
65  }
66  namespace BFSM {
67  class FSMDescrip;
68  class FSM;
69  }
70 
95  class MENGE_API SimulatorDBEntry {
96  public:
103  virtual ::std::string briefDescription() const = 0;
104 
111  virtual ::std::string longDescription() const = 0;
112 
120  virtual ::std::string viewerName() const = 0;
121 
132  virtual ::std::string commandLineName() const = 0;
133 
142  virtual Agents::SimulatorInterface * getNewSimulator() = 0;
143 
164  SimSystem * getSimulatorSystem( size_t & agentCount,
165  float & simTimeStep,
166  size_t subSteps,
167  float simDuration,
168  const std::string & behaveFile,
169  const std::string & sceneFile,
170  const std::string & outFile,
171  const std::string & scbVersion,
172  bool visualize,
173  bool VERBOSE );
174 
184  void populateScene( SimSystem * system, SceneGraph::GLScene * scene );
185 
195  BaseAgentContext * getAgentContext( SimSystem * system );
196 
205  float simDuration() const;
206 
207  protected:
224  virtual BaseAgentContext * contextFromSystem( SimSystem * simSystem );
225 
236  virtual Agents::AgentInitializer * getAgentInitalizer() const;
237 
248  Agents::SimulatorInterface * initSimulator( const std::string & sceneFileName, bool VERBOSE );
249 
259  BFSM::FSM * initFSM( const std::string & behaveFile, Agents::SimulatorInterface * sim, bool VERBOSE );
260 
269  bool finalize( Agents::SimulatorInterface * sim, BFSM::FSM * fsm );
270 
284  virtual SimSystem * createSimSystem( bool visualize, float duration );
285 
291 
297  };
298 } // namespace Menge
299 
300 #endif // __SIMULATOR_DB_ENTRY_H__
Templated class for performing simulation.
Definition: SimSystem.h:115
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
An entry in the simulator database.
Definition: SimulatorDBEntry.h:95
Class which determines the agent properties for each new agent.
Definition: AgentInitializer.h:75
The basic simulator interface required by the fsm.
Definition: SimulatorInterface.h:66
The SceneGraph (SceneGraph) name space, containing all elements to use in a SceneGraph.
Context class for displaying various characteristics of the Agents::BaseAgent class.
Definition: BaseAgentContext.h:73
Templated class for the behavior finite state machine.
Definition: FSM.h:126
The class which contains the entire drawable scene.
Definition: GLScene.h:72
The namespace contains the Behavior Finite State Machine (BFSM) definition.
BFSM::FSM * _fsm
A pointer to the behavior finite state machine. The database entry is not responsible for deleting it...
Definition: SimulatorDBEntry.h:296
The namespace that contains the basic simulation mechanisms.
Agents::SimulatorInterface * _sim
A pointer to the simulator. The database entry is not responsible for deleting it unless there is an ...
Definition: SimulatorDBEntry.h:290