Menge
Modular Pedestrian Simulation Framework for Research and Development
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TeleportAction.h
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38 
45 #ifndef __TELEPORT_ACTION_H__
46 #define __TELEPORT_ACTION_H__
47 
48 #include "CoreConfig.h"
49 #include "Actions/Action.h"
50 #include "Actions/ActionFactory.h"
51 #include "fsmCommon.h"
52 
53 namespace Menge {
54 
55  // forward declaration
56 
57  namespace Agents {
58  class BaseAgent;
59  }
60 
61  namespace BFSM {
62  // forward declaration
63  class TeleportActFactory;
64 
71  class MENGE_API TeleportAction : public Action {
72  public:
78 
82  virtual ~TeleportAction();
83 
90  virtual void onEnter( Agents::BaseAgent * agent );
91 
92  friend class TeleportActFactory;
93  protected:
94 
100  virtual void leaveAction( Agents::BaseAgent * agent ) {}
101 
106  };
107 
111  class MENGE_API TeleportActFactory : public ActionFactory {
112  public:
117 
126  virtual const char * name() const { return "teleport"; }
127 
135  virtual const char * description() const {
136  return "Causes the agent to teleport to a user-specified location based on a 2D generator";
137  };
138 
139  protected:
150  Action * instance() const;
151 
170  virtual bool setFromXML( Action * action, TiXmlElement * node, const std::string & behaveFldr ) const;
171 
175  size_t _2DGoalID;
176  };
177 
178  } // namespace BFSM
179 
180 } //
181 #endif // __TELEPORT_ACTION_H__
virtual void leaveAction(Agents::BaseAgent *agent)
The work to do upon state exit.
Definition: TeleportAction.h:100
size_t _2DGoalID
The identifier for the "exit_reset" boolean attribute.
Definition: TeleportAction.h:175
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
Factory for the TeleportAction.
Definition: TeleportAction.h:111
Vec2DGenerator * _goals
The generator for computing teleport destination locations.
Definition: TeleportAction.h:105
The definition of actions that are taken as agents enter states.
Causes the agents to teleport to a new location.
Definition: TeleportAction.h:71
Generic abstract class which generates a 2D vector float values.
Definition: RandGenerator.h:706
virtual const char * description() const
A description of the action.
Definition: TeleportAction.h:135
The factory for parsing xml data and instantiating actions.
virtual const char * name() const
The name of the action.
Definition: TeleportAction.h:126
The namespace contains the Behavior Finite State Machine (BFSM) definition.
The abstract definition of an action.
Definition: Action.h:78
Collection of convenient pre-compiler information for fsm definitions.
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
A class for parsing the xml description of an action and instantiating particular instances...
Definition: ActionFactory.h:62
The namespace that contains the basic simulation mechanisms.