Menge
Modular Pedestrian Simulation Framework for Research and Development
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TextWriter.h File Reference

Functionality for writing text on the OpenGL context. More...

#include "CoreConfig.h"
#include "image.h"
#include <string>
#include "SDL/SDL_ttf.h"
#include <map>

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Classes

class  Menge::SceneGraph::TextWriter
 A singleton class responsible for writing text to an OpenGL context. More...
 

Namespaces

 Menge
 The core namespace. All elements of Menge are contained in this namespace.
 

Typedefs

typedef std::map< int, TTF_Font * > Menge::SceneGraph::FontMap
 An STL map to map from font size to SDL font class.
 
typedef FontMap::iterator Menge::SceneGraph::FontMapItr
 An iterator for the FontMap.
 
typedef FontMap::const_iterator Menge::SceneGraph::FontMapCItr
 A const iterator for the FontMap.
 

Detailed Description

Functionality for writing text on the OpenGL context.