COMP575/COMP770: Spring 2016
Teach basic concepts related to computer graphics including transformations,
graphics rasterization pipeline, ray tracing, meshes and splines, anti-aliasing,
texture mapping and rendering.
Computer Science Background: A course in data structures such as
COMP 410 (Data Structures) .
Some programming experience in Java or C++ is required.
Math Background: Some exposure to matrices
and linear algebra. This could be satisfied by
taking MATH383 or MATH547
Lecture with a mix of 3-4 programming assignments and 4-5 problem sets.
The students can use any platform (Windows, Unix or Mac) or
any language (C++, Java, etc.) for their programming assignments.
There may be some additional assignments based on Unity Game Engine
COURSE OUTLINE (approx number of lectures)
Course Overview (1)
Images and Color Theory (2)
Tranformations & Perspective (4)
Viewing Pipeline & OpenGL (3)
Visibility Computations (2)
Ray Tracing (2)
Sampling and Anti-aliasing (2)
Textures and Reflections (2)
Splines & Surfaces (4)
Shading and Global Illumination (3)
Graphics Hardware & GPUs (1)