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broadphase_bruteforce.h

00001 /*
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00034 
00037 #ifndef FCL_BROAD_PHASE_BRUTE_FORCE_H
00038 #define FCL_BROAD_PHASE_BRUTE_FORCE_H
00039 
00040 #include "fcl/broadphase/broadphase.h"
00041 #include <list>
00042 
00043 
00044 namespace fcl
00045 {
00046 
00048 class NaiveCollisionManager : public BroadPhaseCollisionManager
00049 {
00050 public:
00051   NaiveCollisionManager() {}
00052 
00054   void registerObjects(const std::vector<CollisionObject*>& other_objs);
00055 
00057   void registerObject(CollisionObject* obj);
00058 
00060   void unregisterObject(CollisionObject* obj);
00061 
00063   void setup();
00064 
00066   void update();
00067 
00069   void clear();
00070 
00072   void getObjects(std::vector<CollisionObject*>& objs) const;
00073 
00075   void collide(CollisionObject* obj, void* cdata, CollisionCallBack callback) const;
00076 
00078   void distance(CollisionObject* obj, void* cdata, DistanceCallBack callback) const;
00079 
00081   void collide(void* cdata, CollisionCallBack callback) const;
00082 
00084   void distance(void* cdata, DistanceCallBack callback) const;
00085 
00087   void collide(BroadPhaseCollisionManager* other_manager, void* cdata, CollisionCallBack callback) const;
00088 
00090   void distance(BroadPhaseCollisionManager* other_manager, void* cdata, DistanceCallBack callback) const;
00091 
00093   bool empty() const;
00094   
00096   inline size_t size() const { return objs.size(); }
00097 
00098 protected:
00099 
00101   std::list<CollisionObject*> objs;
00102 };
00103 
00104 
00105 }
00106 
00107 #endif