#include <collision_object.h>
Inheritance diagram for fcl::CollisionGeometry:
Public Member Functions | |
CollisionGeometry () | |
virtual | ~CollisionGeometry () |
virtual OBJECT_TYPE | getObjectType () const |
get the type of the object | |
virtual NODE_TYPE | getNodeType () const |
get the node type | |
virtual void | computeLocalAABB ()=0 |
compute the AABB for object in local coordinate | |
void * | getUserData () const |
get user data in geometry | |
void | setUserData (void *data) |
set user data in geometry | |
bool | isOccupied () const |
whether the object is completely occupied | |
bool | isFree () const |
whether the object is completely free | |
bool | isUncertain () const |
whether the object has some uncertainty | |
Public Attributes | |
Vec3f | aabb_center |
AABB center in local coordinate. | |
FCL_REAL | aabb_radius |
AABB radius. | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. | |
void * | user_data |
pointer to user defined data specific to this object | |
FCL_REAL | cost_density |
collision cost for unit volume | |
FCL_REAL | threshold_occupied |
threshold for occupied ( >= is occupied) | |
FCL_REAL | threshold_free |
threshold for free (<= is free) |
Definition at line 56 of file collision_object.h.