`#include <OBB.h>`

## Public Member Functions | |

bool | overlap (const OBB &other) const |

Check collision between two OBB, return true if collision happens. | |

bool | overlap (const OBB &other, OBB &overlap_part) const |

Check collision between two OBB and return the overlap part. For OBB, the overlap_part return value is NOT used as the overlap part of two obbs usually is not an obb. | |

bool | contain (const Vec3f &p) const |

Check whether the OBB contains a point. | |

OBB & | operator+= (const Vec3f &p) |

A simple way to merge the OBB and a point (the result is not compact). | |

OBB & | operator+= (const OBB &other) |

Merge the OBB and another OBB (the result is not compact). | |

OBB | operator+ (const OBB &other) const |

Return the merged OBB of current OBB and the other one (the result is not compact). | |

FCL_REAL | width () const |

Width of the OBB. | |

FCL_REAL | height () const |

Height of the OBB. | |

FCL_REAL | depth () const |

Depth of the OBB. | |

FCL_REAL | volume () const |

Volume of the OBB. | |

FCL_REAL | size () const |

Size of the OBB (used in BV_Splitter to order two OBBs). | |

const Vec3f & | center () const |

Center of the OBB. | |

FCL_REAL | distance (const OBB &other, Vec3f *P=NULL, Vec3f *Q=NULL) const |

Distance between two OBBs, not implemented. | |

## Public Attributes | |

Vec3f | axis [3] |

Orientation of OBB. axis[i] is the ith column of the orientation matrix for the box; it is also the i-th principle direction of the box. We assume that axis[0] corresponds to the axis with the longest box edge, axis[1] corresponds to the shorter one and axis[2] corresponds to the shortest one. | |

Vec3f | To |

Center of OBB. | |

Vec3f | extent |

Half dimensions of OBB. |

Definition at line 48 of file OBB.h.

bool fcl::OBB::overlap | ( | const OBB & | other |
) | const |

The documentation for this class was generated from the following files: