, including all inherited members.
BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager | [inline] |
clear() | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
collide(CollisionObject *obj, void *cdata, CollisionCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
collide(void *cdata, CollisionCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
collide(BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
collide_(CollisionObject *obj, void *cdata, CollisionCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
computeBound(std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u) | fcl::SpatialHashingCollisionManager< HashTable > | [inline, static] |
distance(CollisionObject *obj, void *cdata, DistanceCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
distance(void *cdata, DistanceCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
distance(BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
distance_(CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
empty() const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
enable_tested_set_ | fcl::BroadPhaseCollisionManager | [mutable, protected] |
getObjects(std::vector< CollisionObject * > &objs) const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
hash_table | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
insertTestedSet(CollisionObject *a, CollisionObject *b) const | fcl::BroadPhaseCollisionManager | [inline, protected] |
inTestedSet(CollisionObject *a, CollisionObject *b) const | fcl::BroadPhaseCollisionManager | [inline, protected] |
obj_aabb_map | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
objs | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
objs_outside_scene_limit | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
registerObject(CollisionObject *obj) | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
registerObjects(const std::vector< CollisionObject * > &other_objs) | fcl::BroadPhaseCollisionManager | [inline, virtual] |
scene_limit | fcl::SpatialHashingCollisionManager< HashTable > | [protected] |
setup() | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
size() const | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
SpatialHashingCollisionManager(FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000) | fcl::SpatialHashingCollisionManager< HashTable > | [inline] |
tested_set | fcl::BroadPhaseCollisionManager | [mutable, protected] |
unregisterObject(CollisionObject *obj) | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
update() | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
update(CollisionObject *updated_obj) | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
update(const std::vector< CollisionObject * > &updated_objs) | fcl::SpatialHashingCollisionManager< HashTable > | [virtual] |
~BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager | [inline, virtual] |
~SpatialHashingCollisionManager() | fcl::SpatialHashingCollisionManager< HashTable > | [inline] |