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fcl::SpatialHashingCollisionManager< HashTable > Member List

This is the complete list of members for fcl::SpatialHashingCollisionManager< HashTable >, including all inherited members.

BroadPhaseCollisionManager()fcl::BroadPhaseCollisionManager [inline]
clear()fcl::SpatialHashingCollisionManager< HashTable > [virtual]
collide(CollisionObject *obj, void *cdata, CollisionCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
collide(void *cdata, CollisionCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
collide(BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
collide_(CollisionObject *obj, void *cdata, CollisionCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [protected]
computeBound(std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u)fcl::SpatialHashingCollisionManager< HashTable > [inline, static]
distance(CollisionObject *obj, void *cdata, DistanceCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
distance(void *cdata, DistanceCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
distance(BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
distance_(CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const fcl::SpatialHashingCollisionManager< HashTable > [protected]
empty() const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
enable_tested_set_fcl::BroadPhaseCollisionManager [mutable, protected]
getObjects(std::vector< CollisionObject * > &objs) const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
hash_tablefcl::SpatialHashingCollisionManager< HashTable > [protected]
insertTestedSet(CollisionObject *a, CollisionObject *b) const fcl::BroadPhaseCollisionManager [inline, protected]
inTestedSet(CollisionObject *a, CollisionObject *b) const fcl::BroadPhaseCollisionManager [inline, protected]
obj_aabb_mapfcl::SpatialHashingCollisionManager< HashTable > [protected]
objsfcl::SpatialHashingCollisionManager< HashTable > [protected]
objs_outside_scene_limitfcl::SpatialHashingCollisionManager< HashTable > [protected]
registerObject(CollisionObject *obj)fcl::SpatialHashingCollisionManager< HashTable > [virtual]
registerObjects(const std::vector< CollisionObject * > &other_objs)fcl::BroadPhaseCollisionManager [inline, virtual]
scene_limitfcl::SpatialHashingCollisionManager< HashTable > [protected]
setup()fcl::SpatialHashingCollisionManager< HashTable > [virtual]
size() const fcl::SpatialHashingCollisionManager< HashTable > [virtual]
SpatialHashingCollisionManager(FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000)fcl::SpatialHashingCollisionManager< HashTable > [inline]
tested_setfcl::BroadPhaseCollisionManager [mutable, protected]
unregisterObject(CollisionObject *obj)fcl::SpatialHashingCollisionManager< HashTable > [virtual]
update()fcl::SpatialHashingCollisionManager< HashTable > [virtual]
update(CollisionObject *updated_obj)fcl::SpatialHashingCollisionManager< HashTable > [virtual]
update(const std::vector< CollisionObject * > &updated_objs)fcl::SpatialHashingCollisionManager< HashTable > [virtual]
~BroadPhaseCollisionManager()fcl::BroadPhaseCollisionManager [inline, virtual]
~SpatialHashingCollisionManager()fcl::SpatialHashingCollisionManager< HashTable > [inline]