Real-time Physically-based Interaction between Avatars and Virtual Environments
Harald Schmidl Ming C. Lin

Abstract:
Videos

The following videos show the results we have obtained by using the proposed techniques. The first five scenes show a hand interacting with a virtual environment using a Cyberglove. These scenes use pure geometric overlap avoidance.

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Demonstrations


The next four scenes use inverse kinematics to also find suitable joint angles. The avatar motion was simulated by user input through mouse and keyboard because a full-body tracking system was unavailable.

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Demonstrations



Publications

Click on the link to view the paper.



Links

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Copyright 2004.

schmidl@cs.unc.edu