Menge
Modular Pedestrian Simulation Framework for Research and Development
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The mechanism by which OpenGL memory structures are restored after an OpenGL context change.. More...
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Classes | |
class | Menge::GLContextManager |
Handles updating the scene graph when there is a new OpenGL context. More... | |
Namespaces | |
Menge | |
The core namespace. All elements of Menge are contained in this namespace. | |
The mechanism by which OpenGL memory structures are restored after an OpenGL context change..