Menge
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Geometry2D.h
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38 
44 #ifndef __GEOMETRY_2D_H__
45 #define __GEOMETRY_2D_H__
46 
47 #include "mengeCommon.h"
48 
49 namespace Menge {
50 
51  namespace Math {
52 
59  class MENGE_API Geometry2D {
60  public:
65 
69  virtual ~Geometry2D(){}
70 
78  virtual bool containsPoint( const Vector2 & pt ) const = 0;
79 
89  virtual bool containsPoint( const Vector2 & pt, const Vector2 & pos ) const = 0;
90  };
91 
93 
97  class MENGE_API CircleShape : public Geometry2D {
98  public:
102  CircleShape(): _center(0.f,0.f), _radSqd(1.f) {}
103 
110  CircleShape( const Vector2 & center, float radius ):Geometry2D(), _center(center), _radSqd(radius*radius) {}
111 
117  CircleShape( const CircleShape & shape );
118 
125  CircleShape( const CircleShape & shape, const Vector2 & offset );
126 
133  CircleShape operator+( const Vector2 & pt );
134 
140  void setRadius( float radius ) { _radSqd = radius * radius; }
141 
147  void setCenter( const Vector2 & center ) { _center.set( center ); }
148 
155  void set( const Vector2 & center, float radius ) { _center.set( center ); _radSqd = radius * radius; }
156 
164  virtual bool containsPoint( const Vector2 & pt ) const;
165 
174  virtual bool containsPoint( const Vector2 & pt, const Vector2 & pos ) const;
175 
176  protected:
181 
185  float _radSqd;
186  };
187 
189 
193  class MENGE_API AABBShape : public Geometry2D {
194  public:
198  AABBShape();
199 
208  AABBShape( const Vector2 & minPt, const Vector2 & maxPt );
209 
215  AABBShape( const AABBShape & shape );
216 
223  AABBShape( const AABBShape & shape, const Vector2 & offset );
224 
231  AABBShape operator+( const Vector2 & pt );
232 
240  virtual bool containsPoint( const Vector2 & pt ) const;
241 
250  virtual bool containsPoint( const Vector2 & pt, const Vector2 & pos ) const;
251 
258  void set( const Vector2 & minPt, const Vector2 & maxPt );
259 
268  void setSize( const Vector2 & size );
269 
270  protected:
275 
280 
285  };
286 
288 
292  class MENGE_API OBBShape : public Geometry2D {
293  public:
297  OBBShape();
298 
309  OBBShape( const Vector2 & pivot, const Vector2 & size, float angle );
310 
316  OBBShape( const OBBShape & shape );
317 
324  OBBShape( const OBBShape & shape, const Vector2 & offset );
325 
332  OBBShape operator+( const Vector2 & pt );
333 
341  virtual bool containsPoint( const Vector2 & pt ) const;
342 
351  virtual bool containsPoint( const Vector2 & pt, const Vector2 & pos ) const;
352 
361  void set( const Vector2 & pivot, float width, float height, float angle );
362 
370  void setSize( const Vector2 & size ) { _size.set( size ); }
371 
379  void setAngle( float angle );
380 
381  protected:
386 
391 
396 
401  float _cosTheta;
402 
407  float _sinTheta;
408  };
409  } // namespace Math
410 } // namespace Menge
411 
412 #endif // __GEOMETRY_2D_H__
Vector2 _minPt
The minimum extent of the bounding box.
Definition: Geometry2D.h:274
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
CircleShape()
Default constructor.
Definition: Geometry2D.h:102
void set(const Vector2 &center, float radius)
Sets the properties of the circle.
Definition: Geometry2D.h:155
Abstract 2d Geometry class for FSM queries.
Definition: Geometry2D.h:59
void setRadius(float radius)
Sets the radius of the circle.
Definition: Geometry2D.h:140
Vector2 _halfSize
The half width and height of the box.
Definition: Geometry2D.h:395
Vector2 _size
The width and height of the box (along its local coordinate system).
Definition: Geometry2D.h:390
Oriented bounding box.
Definition: Geometry2D.h:292
The namespace for math primitives for simulation and visualization.
Vector2 _halfSize
The size of the bounding box (along the x- and y- axes).
Definition: Geometry2D.h:284
float _cosTheta
The cosine of the box's angle of rotation (used for accelerating queries).
Definition: Geometry2D.h:401
CircleShape(const Vector2 &center, float radius)
Constructor.
Definition: Geometry2D.h:110
void setCenter(const Vector2 &center)
Sets the center of the circle.
Definition: Geometry2D.h:147
Geometry2D()
Constructor.
Definition: Geometry2D.h:64
void setSize(const Vector2 &size)
Sets the size of the OBB.
Definition: Geometry2D.h:370
float _radSqd
Squared radius of the circle.
Definition: Geometry2D.h:185
Vector2 _maxPt
The maximum extent of the bounding box.
Definition: Geometry2D.h:279
Axis-aligned bounding box.
Definition: Geometry2D.h:193
float _sinTheta
The sine of the box's angle of rotation (used for accelerating queries).
Definition: Geometry2D.h:407
virtual ~Geometry2D()
Simple destructor.
Definition: Geometry2D.h:69
Circle shape.
Definition: Geometry2D.h:97
Vector2 _center
Center of the circle.
Definition: Geometry2D.h:180
Vector2 _pivot
The minimum corners of the bounding box (the box is rotated around this point).
Definition: Geometry2D.h:385