Menge
Modular Pedestrian Simulation Framework for Research and Development
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GoalSelectorIdentity.h
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38 
44 #ifndef __GOAL_SELECTOR_IDENTITY_H__
45 #define __GOAL_SELECTOR_IDENTITY_H__
46 
47 #include "CoreConfig.h"
48 #include "fsmCommon.h"
51 
52 namespace Menge {
53 
54  namespace BFSM {
60  class MENGE_API IdentityGoalSelector : public GoalSelector {
61  public:
66 
74  virtual Goal * getGoal( const Agents::BaseAgent * agent ) const;
75  };
76 
81  public:
90  virtual const char * name() const { return "identity"; }
91 
99  virtual const char * description() const {
100  return "A goal selector. The goal an agent gets is based on " \
101  "its current position when the goal is assigned.";
102  };
103 
104  protected:
110  GoalSelector * instance() const { return new IdentityGoalSelector(); }
111  };
112 
113  } // namespace BFSM
114 } // namespace Menge
115 
116 #endif // __GOAL_SELECTOR_IDENTITY_H__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
GoalSelector * instance() const
Create an instance of this class's goal selector.
Definition: GoalSelectorIdentity.h:110
Sets up the proper compiler directives for platform and dll export/import.
The base, abstract class defining goals.
Definition: Goal.h:110
virtual const char * name() const
The name of the goal selector type.
Definition: GoalSelectorIdentity.h:90
Factory for the IdentityGoalSelector.
Definition: GoalSelectorIdentity.h:80
virtual const char * description() const
A description of the goal selector.
Definition: GoalSelectorIdentity.h:99
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Collection of convenient pre-compiler information for fsm definitions.
The identity goal selector makes a goal out of the agent's current position when assigned. The goal is not associated with any set and should be destroyed upon being freed.
Definition: GoalSelectorIdentity.h:60
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
The base, abstract class for selecting per-agent goals.
Definition: GoalSelector.h:113
Defines the mechanism for selecting a goal for an agent.
The factory for parsing xml data and instantiating goals.
A class for parsing the xml description of a goal selector and instantiating particular instances...
Definition: GoalSelectorFactory.h:63