Menge
Modular Pedestrian Simulation Framework for Research and Development
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GoalSelectorMirror.h
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38 
44 #ifndef __GOAL_SELECTOR_MIRROR_H__
45 #define __GOAL_SELECTOR_MIRROR_H__
46 
47 #include "CoreConfig.h"
48 #include "fsmCommon.h"
51 
52 namespace Menge {
53 
54  namespace BFSM {
63  class MENGE_API MirrorGoalSelector : public GoalSelector {
64  public:
69 
77  virtual Goal * getGoal( const Agents::BaseAgent * agent ) const;
78 
85  inline void setMirror( bool mirrorX, bool mirrorY ) { _mirrorX = mirrorX; _mirrorY = mirrorY; }
86 
92  inline void setMirrorX( bool mirror ) { _mirrorX = mirror; }
93 
99  inline void setMirrorY( bool mirror ) { _mirrorY = mirror; }
100 
106  inline bool getMirrorX() const { return _mirrorX; }
107 
113  inline bool getMirrorY() const { return _mirrorY; }
114 
115  protected:
120  bool _mirrorX;
121 
126  bool _mirrorY;
127  };
128 
132  class MENGE_API MirrorGoalSelectorFactory : public GoalSelectorFactory {
133  public:
138 
147  virtual const char * name() const { return "mirror"; }
148 
156  virtual const char * description() const {
157  return "A goal selector. The goal an agent gets is the reflection " \
158  "of the agent's position across the world's origin over the "\
159  "world's x- and/or y-axes as specified.";
160  };
161 
162  protected:
168  GoalSelector * instance() const { return new MirrorGoalSelector(); }
169 
182  virtual bool setFromXML( GoalSelector * selector, TiXmlElement * node, const std::string & behaveFldr ) const;
183 
187  size_t _mirrorXID;
188 
192  size_t _mirrorYID;
193  };
194 
195  } // namespace BFSM
196 } // namespace Menge
197 
198 #endif // __GOAL_SELECTOR_MIRROR_H__
size_t _mirrorXID
The identifier for the "mirror_x" bool attribute.
Definition: GoalSelectorMirror.h:187
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
virtual const char * description() const
A description of the goal selector.
Definition: GoalSelectorMirror.h:156
The base, abstract class defining goals.
Definition: Goal.h:110
void setMirrorY(bool mirror)
Sets the y-mirroring of the goal selector.
Definition: GoalSelectorMirror.h:99
bool _mirrorY
Determines if the agent's position is reflected over the y-axis (true) or not (false).
Definition: GoalSelectorMirror.h:126
size_t _mirrorYID
The identifier for the "mirror_y" bool attribute.
Definition: GoalSelectorMirror.h:192
bool getMirrorX() const
Returns the mirror x state.
Definition: GoalSelectorMirror.h:106
bool getMirrorY() const
Returns the mirror y state.
Definition: GoalSelectorMirror.h:113
The namespace contains the Behavior Finite State Machine (BFSM) definition.
Collection of convenient pre-compiler information for fsm definitions.
GoalSelector * instance() const
Create an instance of this class's goal selector.
Definition: GoalSelectorMirror.h:168
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
The base, abstract class for selecting per-agent goals.
Definition: GoalSelector.h:113
Defines the mechanism for selecting a goal for an agent.
The mirror goal selector makes a goal by reflecting the agent's position around the world's origin...
Definition: GoalSelectorMirror.h:63
The factory for parsing xml data and instantiating goals.
Factory for the MirrorGoalSelector.
Definition: GoalSelectorMirror.h:132
void setMirror(bool mirrorX, bool mirrorY)
Sets the mirroring of the goal selector.
Definition: GoalSelectorMirror.h:85
void setMirrorX(bool mirror)
Sets the x-mirroring of the goal selector.
Definition: GoalSelectorMirror.h:92
virtual const char * name() const
The name of the goal selector type.
Definition: GoalSelectorMirror.h:147
bool _mirrorX
Determines if the agent's position is reflected over the x-axis (true) or not (false).
Definition: GoalSelectorMirror.h:120
A class for parsing the xml description of a goal selector and instantiating particular instances...
Definition: GoalSelectorFactory.h:63