Menge
Modular Pedestrian Simulation Framework for Research and Development
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GraphEdge.h
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5 Menge
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37 */
38 
45 #ifndef __GRAPH_EDGE_H__
46 #define __GRAPH_EDGE_H__
47 
48 #include "mengeCommon.h"
49 
50 namespace Menge {
51 
52  // forward declaration
53  class GraphVertex;
54 
58  class GraphEdge {
59  public:
63  GraphEdge();
64 
68  ~GraphEdge();
69 
75  void setNeighbor( GraphVertex * v ) { _nbr = v; }
76 
82  void setDistance( float d ) { _distance = d; }
83 
90  inline float getDistance() const { return _distance; }
91 
97  GraphVertex * getNeighbor() const { return _nbr; }
98 
99  protected:
103  float _distance;
104 
110  };
111 } // namespace Menge
112 #endif // __GRAPH_EDGE_H__
~GraphEdge()
Destructor.
Definition: GraphEdge.cpp:53
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
GraphVertex * _nbr
A pointer to the first graph vertex connected by this edge.
Definition: GraphEdge.h:109
float getDistance() const
Reports the distance between the vertices connected by this edge.
Definition: GraphEdge.h:90
void setNeighbor(GraphVertex *v)
Set's the neighboring vertex.
Definition: GraphEdge.h:75
A graph edge.
Definition: GraphEdge.h:58
float _distance
The distance between the two vertices connected by this edge.
Definition: GraphEdge.h:103
GraphEdge()
Constructor.
Definition: GraphEdge.cpp:48
A graph vertex.
Definition: GraphVertex.h:56
GraphVertex * getNeighbor() const
Returns the first attached GraphVertex.
Definition: GraphEdge.h:97
void setDistance(float d)
Sets the distance between the vertices.
Definition: GraphEdge.h:82