Menge
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Obstacle.h
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38 
44 #ifndef OBSTACLE_H
45 #define OBSTACLE_H
46 
47 #include "mengeCommon.h"
48 
49 namespace Menge {
50 
51  namespace Agents {
52 
56  class MENGE_API Obstacle {
57  public:
61  enum NearTypeEnum {
62  FIRST,
63  MIDDLE,
64  LAST
65  };
66 
70  Obstacle();
71 
75  ~Obstacle();
76 
81  inline Vector2 normal() const { return Vector2( _unitDir.y(), -_unitDir.x() ); }
82 
86  inline const Vector2 & getP0() const { return _point; }
87 
91  inline const Vector2 midPt() const { return _point + ( 0.5f * _length) * _unitDir; }
92 
96  Vector2 getP1() const;
97 
101  const Obstacle * next() const { return _nextObstacle; }
102 
114  NearTypeEnum distanceSqToPoint( const Vector2 & pt, Vector2 & nearPt, float & distSq ) const;
115 
126  float circleIntersection( const Vector2 & dir, const Vector2 & start, float radius ) const;
127 
133  inline float length() const { return _length; }
134 
141  bool pointOnObstacle( const Vector2 & pt ) const;
142 
152  // NOTE: This test is "safe" because if _doubleSided is true, the leftOf test doesn't
153  // get performed. If it is false, then _nextObstacle must point to a valid obstacle.
154  inline bool pointOutside( const Vector2 & point ) const { return _doubleSided || ( leftOf( _point, getP1(), point ) < 0.f ); }
155 
166  inline bool p0Convex( bool agtOnRight) const { return agtOnRight ? _isConvex : _doubleSided && !_isConvex; }
167 
178  // NOTE: The only way for _nextObstacle to be NULL is for this to be double sided.
179  // And end points of double-sided obstacles are always convex.
180  inline bool p1Convex( bool agtOnRight) const { return _nextObstacle == 0x0 ? true : ( agtOnRight ? _nextObstacle->_isConvex : _doubleSided && _nextObstacle->_isConvex ); }
181 
191  inline void setClosedState( bool closed ) { _doubleSided = !closed; }
192 
200 
205  bool _isConvex;
206 
212 
217 
223 
228 
232  float _length;
233 
237  size_t _id;
238 
242  size_t _class;
243  };
244 
255  inline MENGE_API float distSqPointLineSegment(const Vector2& a, const Vector2& b,
256  const Vector2& c)
257  {
258  const float r = ((c - a) * (b - a)) / absSq(b - a);
259 
260  if (r < 0.0f) {
261  return absSq(c - a);
262  } else if (r > 1.0f) {
263  return absSq(c - b);
264  } else {
265  return absSq(c - (a + r * (b - a)));
266  }
267  }
268  } // namespace Agents
269 } // namespace Menge
270 #endif
271 
size_t _id
A unique identifier for this obstacle.
Definition: Obstacle.h:237
size_t _class
The class of obstacle, used so agents can ignore/include obstacles.
Definition: Obstacle.h:242
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Vector2 normal() const
Retrieves the normal of the obstacle.
Definition: Obstacle.h:81
Obstacle * _prevObstacle
Pointer to the previous obstacle in the greater obstacle structure. If the obstacle is open...
Definition: Obstacle.h:222
void setClosedState(bool closed)
Sets the obstacle's closed state.
Definition: Obstacle.h:191
const Obstacle * next() const
Returns the next obstacle in sequence.
Definition: Obstacle.h:101
float length() const
Returns the length of the obstacle.
Definition: Obstacle.h:133
float _length
The distance in the direction the obstacle extends.
Definition: Obstacle.h:232
Obstacle * _nextObstacle
Pointer to the next obstacle in the greater obstacle structure. If the obstacle is open...
Definition: Obstacle.h:211
bool p0Convex(bool agtOnRight) const
Reports if the obstacle is convext at _point.
Definition: Obstacle.h:166
Vector2 _unitDir
The direction the obstacle extends from the originating point.
Definition: Obstacle.h:227
Vector2 _point
The point from which the obstacle is defined.
Definition: Obstacle.h:216
const Vector2 & getP0() const
Retrieve the first point on the obstacle.
Definition: Obstacle.h:86
Defines static obstacles in the simulation.
Definition: Obstacle.h:56
const Vector2 midPt() const
Retrieve the obstacle's mid-point.
Definition: Obstacle.h:91
bool p1Convex(bool agtOnRight) const
Reports if the obstacle is convext at _point + _length * _unitDir.
Definition: Obstacle.h:180
NearTypeEnum
An enumeration to define the type of nearest point - first, middle, last.
Definition: Obstacle.h:61
The namespace that contains the basic simulation mechanisms.
bool _doubleSided
Reports if the obstacle is double sided.
Definition: Obstacle.h:199
bool _isConvex
Reports if the obstacle is convex around the obstacle's point (_point).
Definition: Obstacle.h:205
bool pointOutside(const Vector2 &point) const
Reports if the given point is on the "outside" of the obstacle. This definition depends on whether th...
Definition: Obstacle.h:154