Menge
Modular Pedestrian Simulation Framework for Research and Development
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Portal.h
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38 
45 #ifndef __PORTAL_H__
46 #define __PORTAL_H__
47 
48 #include "mengeCommon.h"
49 
50 namespace Menge {
51 
57  class Portal {
58  public:
62  Portal():_p0(0.f,0.f), _p1(0.f,0.f), _mag(0.f), _dir(1.f,0.f) {}
63 
72  Portal( float x0, float y0, float x1, float y1 );
73 
82  void set( float x0, float y0, float x1, float y1 );
83 
90  void set( const Vector2 & p0, const Vector2 & p1 );
91 
107  Vector2 nearestPoint( const Vector2 & pos, float radius );
108 
113 
118 
122  float _mag;
123 
128  };
129 } // namespace Menge
130 #endif // __PORTAL_H__
A simple portal definition.
Definition: Portal.h:57
Vector2 _p0
The first end point of the portal line segment.
Definition: Portal.h:112
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Portal()
Default constructor.
Definition: Portal.h:62
void set(float x0, float y0, float x1, float y1)
Sets the geometry of the portal.
Definition: Portal.cpp:55
float _mag
The distance between endpoints (i.e., length of the portal).
Definition: Portal.h:122
Vector2 nearestPoint(const Vector2 &pos, float radius)
Computes the neareset clearable point w.r.t. the portal.
Definition: Portal.cpp:75
Vector2 _dir
The direction from the first to the second end point of the portal.
Definition: Portal.h:127
Vector2 _p1
The second end point of the portal line segment.
Definition: Portal.h:117