Menge
Modular Pedestrian Simulation Framework for Research and Development
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SimXMLLoader.h
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5 Menge
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38 
39 #ifndef __SIM_XML_LOADER__
40 #define __SIM_XML_LOADER__
41 
48 #include "mengeCommon.h"
49 #include <string>
50 #include "tinyxml/tinyxml.h"
51 
52 namespace Menge {
53 
54  namespace Agents {
55 
56  // Forward declartion
57  class XMLSimulatorBase;
58  class AgentInitializer;
59 
65  class MENGE_API SimXMLLoader {
66  public:
73 
83  bool loadFromXML( const std::string & xmlName, AgentInitializer * agentInit, bool verbose=false );
84 
85  protected:
89  std::string _sceneFldr;
90 
96 
104  bool parseAgentGroup( TiXmlElement * node, AgentInitializer * agentInit );
105 
106 
113  bool parseObstacleSet( TiXmlElement * node );
114 
122  bool parseAgentProfile( TiXmlElement * node, AgentInitializer * agentInit );
123 
127  unsigned int _agtCount;
128 
132  HASH_MAP< std::string, AgentInitializer * > _profiles;
133  };
134  } // namespace Agents
135 } // namespace Menge
136 #endif // __SIM_XML_LOADER__
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Class which determines the agent properties for each new agent.
Definition: AgentInitializer.h:75
unsigned int _agtCount
The number of agents loaded.
Definition: SimXMLLoader.h:127
HASH_MAP< std::string, AgentInitializer * > _profiles
Mapping from agent profile name to agent initializer.
Definition: SimXMLLoader.h:132
XMLSimulatorBase * _sim
The simulator to populate based on the contents of the xml.
Definition: SimXMLLoader.h:95
std::string _sceneFldr
The folder in which the scene configuration file appears.
Definition: SimXMLLoader.h:89
The base class for extracting simulator settings from the XML specification.
Definition: XMLSimulatorBase.h:126
The namespace that contains the basic simulation mechanisms.
Class for parsing the SCENE XML specification and initialize a simulator It only knows the most funda...
Definition: SimXMLLoader.h:65