Menge
Modular Pedestrian Simulation Framework for Research and Development
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SpatialQueryStructs.h
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3 License
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5 Menge
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37 */
38 
44 #ifndef __SPATIAL_QUERY_STRUCTS_H__
45 #define __SPATIAL_QUERY_STRUCTS_H__
46 
47 
48 // UTILS
49 #include "CoreConfig.h"
50 #include <vector>
51 #include <exception>
52 
53 namespace Menge {
54 
55  namespace Agents {
56 
57  //forward declaration
58  class BaseAgent;
59  class Obstacle;
60 
64  struct NearAgent {
69 
73  const BaseAgent * agent;
74 
81  NearAgent(float distance, const BaseAgent * agt):distanceSquared(distance),agent(agt){};
82  };
83 
87  struct NearObstacle{
92 
96  const Obstacle * obstacle;
97 
104  NearObstacle(float distance, const Obstacle * obs):distanceSquared(distance),obstacle(obs){};
105  };
106 
107  } // namespace Agents
108 } // namespace Menge
109 #endif
The core namespace. All elements of Menge are contained in this namespace.
Definition: AgentGenerator.cpp:43
Sets up the proper compiler directives for platform and dll export/import.
struct to store obstacle proximity query results.
Definition: SpatialQueryStructs.h:87
struct to store agent proximity query results.
Definition: SpatialQueryStructs.h:64
NearObstacle(float distance, const Obstacle *obs)
constructor
Definition: SpatialQueryStructs.h:104
float distanceSquared
distanceSquared to the obstacle
Definition: SpatialQueryStructs.h:91
Defines static obstacles in the simulation.
Definition: Obstacle.h:56
Defines the basic agent properties and functionality that all simulation agents share.
Definition: BaseAgent.h:123
const Obstacle * obstacle
pointer to the obstacle
Definition: SpatialQueryStructs.h:96
The namespace that contains the basic simulation mechanisms.
float distanceSquared
distanceSquared to the agent
Definition: SpatialQueryStructs.h:68
const BaseAgent * agent
the agent pointer
Definition: SpatialQueryStructs.h:73
NearAgent(float distance, const BaseAgent *agt)
constructor
Definition: SpatialQueryStructs.h:81