Menge
Modular Pedestrian Simulation Framework for Research and Development
|
Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph. More...
#include "CoreConfig.h"
#include "VelocityComponents/VelComponent.h"
#include "VelocityComponents/VelComponentFactory.h"
#include "VelocityComponents/VelCompContext.h"
#include <map>
#include "Graph.h"
#include "RoadMapPath.h"
#include "ReadersWriterLock.h"
Go to the source code of this file.
Classes | |
class | Menge::ResourcePtr< Rsrc > |
Base Class providing a pointer interface to Resources. More... | |
class | Menge::BFSM::RoadMapVelComponent |
A velocity component that returns a preferred velocity whose direction and preferred speed are computed from a velocity field. More... | |
class | Menge::BFSM::RoadMapVCContext |
The context for the RoadMapVelComponent. More... | |
class | Menge::BFSM::RoadMapVCFactory |
Factory for the RoadMapVelComponent. More... | |
Namespaces | |
Menge | |
The core namespace. All elements of Menge are contained in this namespace. | |
Typedefs | |
typedef ResourcePtr< Graph > | Menge::GraphPtr |
forward declaration of graph resource pointer. see graph.h for more details More... | |
Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph.