Menge
Modular Pedestrian Simulation Framework for Research and Development
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The definition of how preferred velocity is computed in a state. More...
#include "fsmCommon.h"
#include "Element.h"
#include "PrefVelocity.h"
#include "MengeException.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | Menge::ElementFactory< Element > |
The templated base class for a plugin element. More... | |
class | Menge::BFSM::VelCompException |
Base exception class for preferred velocity computation. More... | |
class | Menge::BFSM::VelCompFatalException |
Exception thrown when the velocity component has an error which cannot be recovered from. More... | |
class | Menge::BFSM::VelComponent |
The base class for computing an agent's preferred velocity. More... | |
Namespaces | |
Menge | |
The core namespace. All elements of Menge are contained in this namespace. | |
Functions | |
VelComponent * | Menge::BFSM::parseVelComponent (TiXmlElement *node, const std::string &behaveFldr) |
Parses a TinyXML element containing a velocity component specification. More... | |
The definition of how preferred velocity is computed in a state.