Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::Agents::BaseAgent Member List

This is the complete list of members for Menge::Agents::BaseAgent, including all inherited members.

_classMenge::Agents::BaseAgent
_idMenge::Agents::BaseAgent
_maxAccelMenge::Agents::BaseAgent
_maxAngVelMenge::Agents::BaseAgent
_maxNeighborsMenge::Agents::BaseAgent
_maxSpeedMenge::Agents::BaseAgent
_nearAgentsMenge::Agents::BaseAgent
_nearObstaclesMenge::Agents::BaseAgent
_neighborDistMenge::Agents::BaseAgent
_obstacleSetMenge::Agents::BaseAgent
_orientMenge::Agents::BaseAgent
_posMenge::Agents::BaseAgent
_prefSpeedMenge::Agents::BaseAgent
_priorityMenge::Agents::BaseAgent
_radiusMenge::Agents::BaseAgent
_velMenge::Agents::BaseAgent
_velModifiersMenge::Agents::BaseAgent
_velNewMenge::Agents::BaseAgent
_velPrefMenge::Agents::BaseAgent
addVelModifier(BFSM::VelModifier *v)Menge::Agents::BaseAgent
BaseAgent()Menge::Agents::BaseAgent
computeNewVelocity()Menge::Agents::BaseAgent
filterAgent(const BaseAgent *agent, float distance)Menge::Agents::BaseAgentvirtual
filterObstacle(const Obstacle *, float distance)Menge::Agents::BaseAgentvirtual
getMaxAgentRange()Menge::Agents::BaseAgentvirtual
getMaxObstacleRange()Menge::Agents::BaseAgentinlinevirtual
getNeighbor(int idx) const Menge::Agents::BaseAgentinline
getObstacle(int idx) const Menge::Agents::BaseAgentinline
getQueryPoint()Menge::Agents::BaseAgentinlinevirtual
initialize()Menge::Agents::BaseAgent
insertAgentNeighbor(const BaseAgent *agent, float distSq)Menge::Agents::BaseAgent
insertObstacleNeighbor(const Obstacle *obstacle, float distSq)Menge::Agents::BaseAgent
ProximityQuery()Menge::Agents::ProximityQueryinline
setPreferredVelocity(PrefVelocity &velocity)Menge::Agents::BaseAgent
setStrideParameters(float stride, float buffer)Menge::Agents::BaseAgentinlinevirtual
startQuery()Menge::Agents::BaseAgentvirtual
update(float timeStep)Menge::Agents::BaseAgent
~ProximityQuery()Menge::Agents::ProximityQueryinlineprotectedvirtual