Menge
Modular Pedestrian Simulation Framework for Research and Development
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This is the complete list of members for Menge::BFSM::RoadMapVCContext, including all inherited members.
_modViewMat | Menge::SceneGraph::Context | protected |
_projMat | Menge::SceneGraph::Context | protected |
_vc | Menge::BFSM::RoadMapVCContext | protected |
_viewMat | Menge::SceneGraph::Context | protected |
activate() | Menge::SceneGraph::Context | inlinevirtual |
Context() | Menge::SceneGraph::Context | inline |
deactivate() | Menge::SceneGraph::Context | inlinevirtual |
destroy() | Menge::BFSM::VelCompContext | inline |
draw3DGL(const Agents::BaseAgent *agt, const Goal *goal) | Menge::BFSM::RoadMapVCContext | virtual |
Menge::SceneGraph::Context::draw3DGL(bool select=false) | Menge::SceneGraph::Context | inlineprotectedvirtual |
drawGL(int vWidth, int vHeight) | Menge::SceneGraph::Context | inlinevirtual |
drawGoal(const Vector2 &goalPoint, const Agents::BaseAgent *agent) const | Menge::BFSM::VelCompContext | protected |
drawGoal(const Vector3 &goalPoint, float agtRadius=0.19f) const | Menge::BFSM::VelCompContext | protected |
drawPrefVel(const Agents::PrefVelocity &pVel, const Vector2 &pos, float elevation=0.f) | Menge::BFSM::VelCompContext | protected |
drawUIGL(int vWidth, int vHeight, bool select=false) | Menge::SceneGraph::Context | inlineprotectedvirtual |
getOpenGLView() | Menge::SceneGraph::Context | protected |
getUIText(const std::string &indent="") const | Menge::BFSM::RoadMapVCContext | virtual |
handleKeyboard(SDL_Event &e) | Menge::SceneGraph::Context | inlinevirtual |
handleMouse(SDL_Event &e) | Menge::SceneGraph::Context | inlinevirtual |
newGLContext() | Menge::SceneGraph::Context | inlinevirtual |
RoadMapVCContext(RoadMapVelComponent *vc) | Menge::BFSM::RoadMapVCContext | |
selectGL(const GLScene *scene, const GLCamera &camera, int vWidth, int vHeight, int *selectPoint) | Menge::SceneGraph::Context | inlinevirtual |
uiSetup(int vWidth, int vHeight) | Menge::SceneGraph::Context | protected |
uiShutdown() | Menge::SceneGraph::Context | protected |
update() | Menge::SceneGraph::Context | inlinevirtual |
VelCompContext() | Menge::BFSM::VelCompContext | inline |
writeAlignedText(const std::string &txt, const Vector2 &pos, TextWriter::Alignment align, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector2 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector3 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeTextRadially(const std::string &txt, const Vector2 &pos, const Vector2 &dir, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeToScreen(const std::string &txt, TextWriter::Alignment align, int fontSize, float hPad=0.f, float vPad=0.f, bool currColor=false, bool trans=true) const | Menge::SceneGraph::Context | protected |
~Context() | Menge::SceneGraph::Context | inlinevirtual |
~VelCompContext() | Menge::BFSM::VelCompContext | inlineprotectedvirtual |