Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::BFSM::RoadMapVCContext Member List

This is the complete list of members for Menge::BFSM::RoadMapVCContext, including all inherited members.

_modViewMatMenge::SceneGraph::Contextprotected
_projMatMenge::SceneGraph::Contextprotected
_vcMenge::BFSM::RoadMapVCContextprotected
_viewMatMenge::SceneGraph::Contextprotected
activate()Menge::SceneGraph::Contextinlinevirtual
Context()Menge::SceneGraph::Contextinline
deactivate()Menge::SceneGraph::Contextinlinevirtual
destroy()Menge::BFSM::VelCompContextinline
draw3DGL(const Agents::BaseAgent *agt, const Goal *goal)Menge::BFSM::RoadMapVCContextvirtual
Menge::SceneGraph::Context::draw3DGL(bool select=false)Menge::SceneGraph::Contextinlineprotectedvirtual
drawGL(int vWidth, int vHeight)Menge::SceneGraph::Contextinlinevirtual
drawGoal(const Vector2 &goalPoint, const Agents::BaseAgent *agent) const Menge::BFSM::VelCompContextprotected
drawGoal(const Vector3 &goalPoint, float agtRadius=0.19f) const Menge::BFSM::VelCompContextprotected
drawPrefVel(const Agents::PrefVelocity &pVel, const Vector2 &pos, float elevation=0.f)Menge::BFSM::VelCompContextprotected
drawUIGL(int vWidth, int vHeight, bool select=false)Menge::SceneGraph::Contextinlineprotectedvirtual
getOpenGLView()Menge::SceneGraph::Contextprotected
getUIText(const std::string &indent="") const Menge::BFSM::RoadMapVCContextvirtual
handleKeyboard(SDL_Event &e)Menge::SceneGraph::Contextinlinevirtual
handleMouse(SDL_Event &e)Menge::SceneGraph::Contextinlinevirtual
newGLContext()Menge::SceneGraph::Contextinlinevirtual
RoadMapVCContext(RoadMapVelComponent *vc)Menge::BFSM::RoadMapVCContext
selectGL(const GLScene *scene, const GLCamera &camera, int vWidth, int vHeight, int *selectPoint)Menge::SceneGraph::Contextinlinevirtual
uiSetup(int vWidth, int vHeight)Menge::SceneGraph::Contextprotected
uiShutdown()Menge::SceneGraph::Contextprotected
update()Menge::SceneGraph::Contextinlinevirtual
VelCompContext()Menge::BFSM::VelCompContextinline
writeAlignedText(const std::string &txt, const Vector2 &pos, TextWriter::Alignment align, bool currColor=false) const Menge::SceneGraph::Contextprotected
writeText(const std::string &txt, const Vector2 &pos, bool currColor=false) const Menge::SceneGraph::Contextprotected
writeText(const std::string &txt, const Vector3 &pos, bool currColor=false) const Menge::SceneGraph::Contextprotected
writeTextRadially(const std::string &txt, const Vector2 &pos, const Vector2 &dir, bool currColor=false) const Menge::SceneGraph::Contextprotected
writeToScreen(const std::string &txt, TextWriter::Alignment align, int fontSize, float hPad=0.f, float vPad=0.f, bool currColor=false, bool trans=true) const Menge::SceneGraph::Contextprotected
~Context()Menge::SceneGraph::Contextinlinevirtual
~VelCompContext()Menge::BFSM::VelCompContextinlineprotectedvirtual