_agtCount | Menge::BaseAgentContext | protected |
_digitCount | Menge::BaseAgentContext | protected |
_digits | Menge::BaseAgentContext | protected |
_fsmCtx | Menge::BaseAgentContext | protected |
_modViewMat | Menge::SceneGraph::Context | protected |
_projMat | Menge::SceneGraph::Context | protected |
_selected | Menge::BaseAgentContext | protected |
_showMaxSpd | Menge::BaseAgentContext | protected |
_showNbr | Menge::BaseAgentContext | protected |
_showNbrRadius | Menge::BaseAgentContext | protected |
_showOrient | Menge::BaseAgentContext | protected |
_showPrefVel | Menge::BaseAgentContext | protected |
_showVel | Menge::BaseAgentContext | protected |
_state | Menge::BaseAgentContext | protected |
_viewMat | Menge::SceneGraph::Context | protected |
_visAgents | Menge::BaseAgentContext | protected |
activate() | Menge::BaseAgentContext | virtual |
addIDDigit(const char digit) | Menge::BaseAgentContext | protected |
agentText(const Agents::BaseAgent *agent) const | Menge::BaseAgentContext | protectedvirtual |
BACState enum name | Menge::BaseAgentContext | |
BaseAgentContext(VisAgent **agents, size_t agtCount, BFSM::FsmContext *fsmCtx=0x0) | Menge::BaseAgentContext | |
beginIDTyping() | Menge::BaseAgentContext | protected |
cancelIDTyping() | Menge::BaseAgentContext | protected |
Context() | Menge::SceneGraph::Context | inline |
contextName() const | Menge::BaseAgentContext | inlineprotectedvirtual |
deactivate() | Menge::SceneGraph::Context | inlinevirtual |
DEFAULT_ST enum value | Menge::BaseAgentContext | |
draw3DGL(bool select=false) | Menge::BaseAgentContext | protectedvirtual |
drawGL(int vWidth, int vHeight) | Menge::BaseAgentContext | virtual |
drawIDTyping() | Menge::BaseAgentContext | protected |
drawMaxSpeed(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
drawNbrRadius(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
drawNeighbors(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
drawOrientation(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
drawPrefVelocity(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
drawUIGL(int vWidth, int vHeight, bool select=false) | Menge::BaseAgentContext | protectedvirtual |
drawVelocity(const Agents::BaseAgent *agt) | Menge::BaseAgentContext | protected |
finishIDTyping() | Menge::BaseAgentContext | protected |
getOpenGLView() | Menge::SceneGraph::Context | protected |
handleKeyboard(SDL_Event &e) | Menge::BaseAgentContext | virtual |
handleMouse(SDL_Event &e) | Menge::SceneGraph::Context | inlinevirtual |
MAX_TYPE_DIGITS | Menge::BaseAgentContext | protectedstatic |
newGLContext() | Menge::SceneGraph::Context | inlinevirtual |
selectGL(const SceneGraph::GLScene *scene, const SceneGraph::GLCamera &camera, int vWidth, int vHeight, int *selectPoint) | Menge::BaseAgentContext | virtual |
setFSMContext(BFSM::FsmContext *ctx) | Menge::BaseAgentContext | inline |
TYPE_AGENT_ID_ST enum value | Menge::BaseAgentContext | |
uiSetup(int vWidth, int vHeight) | Menge::SceneGraph::Context | protected |
uiShutdown() | Menge::SceneGraph::Context | protected |
update() | Menge::SceneGraph::Context | inlinevirtual |
writeAlignedText(const std::string &txt, const Vector2 &pos, TextWriter::Alignment align, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector2 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector3 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeTextRadially(const std::string &txt, const Vector2 &pos, const Vector2 &dir, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeToScreen(const std::string &txt, TextWriter::Alignment align, int fontSize, float hPad=0.f, float vPad=0.f, bool currColor=false, bool trans=true) const | Menge::SceneGraph::Context | protected |
Y | Menge::BaseAgentContext | protectedstatic |
~BaseAgentContext() | Menge::BaseAgentContext | virtual |
~Context() | Menge::SceneGraph::Context | inlinevirtual |