_x | Menge::Math::Vector2d< Type > | |
_y | Menge::Math::Vector2d< Type > | |
distance(const Vector2d &p) const | Menge::Math::Vector2d< Type > | inline |
distance(float x, float y) const | Menge::Math::Vector2d< Type > | inline |
distanceSq(const Vector2d &p) const | Menge::Math::Vector2d< Type > | inline |
distanceSq(float x, float y) const | Menge::Math::Vector2d< Type > | inline |
Length() const | Menge::Math::Vector2d< Type > | inline |
negate() | Menge::Math::Vector2d< Type > | inline |
normalize() | Menge::Math::Vector2d< Type > | inline |
operator!=(const Vector2d &v) const | Menge::Math::Vector2d< Type > | inline |
operator*(const Vector2d &v) const | Menge::Math::Vector2d< Type > | inline |
operator*(float s) const | Menge::Math::Vector2d< Type > | inline |
operator*=(float s) | Menge::Math::Vector2d< Type > | inline |
operator+(const Vector2d &v) const | Menge::Math::Vector2d< Type > | inline |
operator+=(const Vector2d &v) | Menge::Math::Vector2d< Type > | inline |
operator-() const | Menge::Math::Vector2d< Type > | inline |
operator-(const Vector2d &v) const | Menge::Math::Vector2d< Type > | inline |
operator-=(const Vector2d &v) | Menge::Math::Vector2d< Type > | inline |
operator/(float s) const | Menge::Math::Vector2d< Type > | inline |
operator/=(float s) | Menge::Math::Vector2d< Type > | inline |
operator==(const Vector2d &v) const | Menge::Math::Vector2d< Type > | inline |
set(Type x, Type y) | Menge::Math::Vector2d< Type > | inline |
set(const Vector2d &v) | Menge::Math::Vector2d< Type > | inline |
setX(Type x) | Menge::Math::Vector2d< Type > | inline |
setY(Type y) | Menge::Math::Vector2d< Type > | inline |
Vector2d() | Menge::Math::Vector2d< Type > | inline |
Vector2d(Type x, Type y) | Menge::Math::Vector2d< Type > | inline |
Vector2d(const Vector2d &v) | Menge::Math::Vector2d< Type > | inline |
x() const | Menge::Math::Vector2d< Type > | inline |
y() const | Menge::Math::Vector2d< Type > | inline |
zero() | Menge::Math::Vector2d< Type > | inline |