Menge
Modular Pedestrian Simulation Framework for Research and Development
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Menge::NavMeshEdge Member List

This is the complete list of members for Menge::NavMeshEdge, including all inherited members.

_dirMenge::NavMeshEdgeprotected
_distanceMenge::NavMeshEdgeprotected
_node0Menge::NavMeshEdgeprotected
_node1Menge::NavMeshEdgeprotected
_pointMenge::NavMeshEdgeprotected
_widthMenge::NavMeshEdgeprotected
getClearDirection(const Vector2 &pos, float radius, const Vector2 &dir) const Menge::NavMeshEdge
getDirection() const Menge::NavMeshEdgeinline
getDist(const Vector2 &pt) const Menge::NavMeshEdgeinline
getFirstNode() const Menge::NavMeshEdgeinline
getNodeDistance(float minWidth)Menge::NavMeshEdge
getNodeDistance() const Menge::NavMeshEdgeinline
getOtherByID(unsigned int id) const Menge::NavMeshEdge
getOtherByPtr(const NavMeshNode *node)Menge::NavMeshEdge
getOtherByPtr(const NavMeshNode *node) const Menge::NavMeshEdge
getP0() const Menge::NavMeshEdgeinline
getP0(float dist) const Menge::NavMeshEdgeinline
getP1() const Menge::NavMeshEdgeinline
getP1(float dist) const Menge::NavMeshEdgeinline
getPoint(float t) const Menge::NavMeshEdgeinline
getSqDist(const Vector2 &pt) const Menge::NavMeshEdge
getSqDist(const Vector2 &pt, Vector2 &nearPt) const Menge::NavMeshEdge
getWidth() const Menge::NavMeshEdgeinline
loadFromAscii(std::ifstream &f, Vector2 *vertices)Menge::NavMeshEdge
NavMesh (defined in Menge::NavMeshEdge)Menge::NavMeshEdgefriend
NavMeshEdge()Menge::NavMeshEdge
pointClear(const Vector2 &pos, float radius, float param) const Menge::NavMeshEdge
pointOnLeft(unsigned int id) const Menge::NavMeshEdge
pointOnLeft(const NavMeshNode *node) const Menge::NavMeshEdge
setClearDirections(const Vector2 &pos, float radius, const Vector2 &dir, Agents::PrefVelocity &pVel) const Menge::NavMeshEdge
setDirection(const Vector2 &d)Menge::NavMeshEdgeinline
setNodes(NavMeshNode *n0, NavMeshNode *n1)Menge::NavMeshEdgeinline
setPoint(const Vector2 &p)Menge::NavMeshEdgeinline
setWidth(float w)Menge::NavMeshEdgeinline
targetPoint(const Vector2 &pos, float radius) const Menge::NavMeshEdge
~NavMeshEdge()Menge::NavMeshEdge