_b | Menge::SceneGraph::Shape | protected |
_g | Menge::SceneGraph::Shape | protected |
_id | Menge::SceneGraph::Selectable | protected |
_parent | Menge::SceneGraph::GLNode | protected |
_r | Menge::SceneGraph::Shape | protected |
_radius | Menge::SceneGraph::Circle | protected |
_selected | Menge::SceneGraph::Selectable | protected |
_style | Menge::SceneGraph::Shape | protected |
_visible | Menge::SceneGraph::GLNode | protected |
Circle() | Menge::SceneGraph::Circle | inline |
Circle(float r, float g, float b) | Menge::SceneGraph::Circle | inline |
clearSelectedObject() | Menge::SceneGraph::Selectable | inlinestatic |
drawCircle(float radius, float r, float g, float b, float a, GLenum style=GL_FILL) | Menge::SceneGraph::Circle | static |
drawGL(bool select=false) | Menge::SceneGraph::Circle | virtual |
drawUnit() | Menge::SceneGraph::Circle | static |
dummy() | Menge::SceneGraph::Selectable | inlinevirtual |
getID() const | Menge::SceneGraph::Selectable | inline |
getParent() | Menge::SceneGraph::GLNode | inline |
getSelectedName() | Menge::SceneGraph::Selectable | inlinestatic |
getSelectedObject() | Menge::SceneGraph::Selectable | inlinestatic |
GL_ID | Menge::SceneGraph::Circle | protectedstatic |
GLNode(GLDagNode *parent=0x0) | Menge::SceneGraph::GLNode | |
init() | Menge::SceneGraph::Circle | static |
IS_REGISTERED | Menge::SceneGraph::Circle | protectedstatic |
loadSelectName() const | Menge::SceneGraph::Selectable | |
newContext() | Menge::SceneGraph::GLNode | inlinevirtual |
newGLContext() | Menge::SceneGraph::Circle | protectedstatic |
nextSelectName() | Menge::SceneGraph::Selectable | inlinestatic |
Selectable() | Menge::SceneGraph::Selectable | |
selectEnd() | Menge::SceneGraph::Selectable | static |
selectStart() | Menge::SceneGraph::Selectable | static |
setColor(const Vector3 &vec) | Menge::SceneGraph::Shape | inline |
setColor(float r, float g, float b) | Menge::SceneGraph::Shape | inline |
setParent(GLDagNode *p) | Menge::SceneGraph::GLNode | inlineprotected |
setSelectedObject(Selectable *obj) | Menge::SceneGraph::Selectable | inlinestatic |
setStyle(GLenum style) | Menge::SceneGraph::Shape | inline |
setVisible(bool state) | Menge::SceneGraph::GLNode | inline |
Shape() | Menge::SceneGraph::Shape | inline |
Shape(float r, float g, float b, GLenum s=GL_FILL) | Menge::SceneGraph::Shape | inline |
~GLNode() | Menge::SceneGraph::GLNode | virtual |