_activeContext | Menge::SceneGraph::ContextSwitcher | protected |
_contexts | Menge::SceneGraph::ContextSwitcher | protected |
_modViewMat | Menge::SceneGraph::Context | protected |
_projMat | Menge::SceneGraph::Context | protected |
_viewMat | Menge::SceneGraph::Context | protected |
activate() | Menge::SceneGraph::Context | inlinevirtual |
addContext(Context *context, SDLKey key) | Menge::SceneGraph::ContextSwitcher | |
Context() | Menge::SceneGraph::Context | inline |
ContextSwitcher() | Menge::SceneGraph::ContextSwitcher | |
deactivate() | Menge::SceneGraph::Context | inlinevirtual |
draw3DGL(bool select=false) | Menge::SceneGraph::Context | inlineprotectedvirtual |
drawGL(int vWidth, int vHeight) | Menge::SceneGraph::ContextSwitcher | virtual |
drawUIGL(int vWidth, int vHeight, bool select=false) | Menge::SceneGraph::Context | inlineprotectedvirtual |
getOpenGLView() | Menge::SceneGraph::Context | protected |
handleKeyboard(SDL_Event &e) | Menge::SceneGraph::ContextSwitcher | virtual |
handleMouse(SDL_Event &e) | Menge::SceneGraph::ContextSwitcher | virtual |
newGLContext() | Menge::SceneGraph::ContextSwitcher | virtual |
selectGL(const GLScene *scene, const GLCamera &camera, int vWidth, int vHeight, int *selectPoint) | Menge::SceneGraph::ContextSwitcher | virtual |
switchContexts(Context *context) | Menge::SceneGraph::ContextSwitcher | |
uiSetup(int vWidth, int vHeight) | Menge::SceneGraph::Context | protected |
uiShutdown() | Menge::SceneGraph::Context | protected |
update() | Menge::SceneGraph::ContextSwitcher | virtual |
writeAlignedText(const std::string &txt, const Vector2 &pos, TextWriter::Alignment align, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector2 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeText(const std::string &txt, const Vector3 &pos, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeTextRadially(const std::string &txt, const Vector2 &pos, const Vector2 &dir, bool currColor=false) const | Menge::SceneGraph::Context | protected |
writeToScreen(const std::string &txt, TextWriter::Alignment align, int fontSize, float hPad=0.f, float vPad=0.f, bool currColor=false, bool trans=true) const | Menge::SceneGraph::Context | protected |
~Context() | Menge::SceneGraph::Context | inlinevirtual |
~ContextSwitcher() | Menge::SceneGraph::ContextSwitcher | virtual |